Electronics giant Samsung is preparing to release a PC monitor that can wirelessly charge its owner’s smartphone.
Known as the SE370, the 23.6-inch display comes with a charging dock attached to its stand (pictures below). Users can place their smartphone on the dock while using the monitor in order to automatically charge their phone batteries. Phones can still be operated during charge.
However, this feature can only be used by phones that support the Qi wireless charging standard. Existing smartphones equipped with the technology include the Samsung Galaxy S6 and the LG G3, but there are few others.
The SE370 displays at 1920 x 1080 resolution, and an enlarged 27-inch version will also be available. Samsung’s new monitor also supports AMD’s FreeSync technology, which synchronises screen refresh rates with the frame rate of a user’s AMD graphics card, in order to minimise latency.
Prices and release dates have yet to be confirmed. More images of the tech can be found below, along with a spec sheet.
Click on the thumbnails below to view in full-screen
Model Name
S24E370DL
S27E370DS
Display
Size
23.6” (16:9)
27” (16:9)
Panel Type
PLS
Resolution
1920×1080
Response Time
4ms
Brightness
250 cd/m2
300 cd/m2
Contrast Ratio
1000:1 (typical)
Viewing Angle (H/V)
178°/178°
Design
Color
Front/Stand : White High Glossy /C/R : White High Glossy with ToC
The Destiny community has quite a few ideas for what it would like to see from the game as it grows and evolves. Now, those requests–which include things like Guardian facial hair, transmogrification, and gun skins, among many others–have been collected into a Community Wish List for all to see.
Bungie new hire and curator of the list, Cozmo, stresses in the Destiny forums that the log below “is not a to-do list for Bungie.” The developer cannot promise that every idea is being worked on or will ever be implemented in the full game. Instead, the purpose of the Wish List is to allow players to rest easy knowing their feedback has at least been received.
The list below represents the most frequent community wishes for Destiny. Are your ideas featured on the list? If not, you can share your own suggestions through Destiny’s Feedback Forum.
The Community Wish List will be updated on a weekly basis.
Red Ash, the spiritual successor to Mega Man Legends in pre-production at Keiji Inafune’s studio Comcept, could arrive on PlayStation 4 if it accrues enough crowd funding.
Inafune has said that many elements of Red Ash, including its plot, have already been written during pre-production.
In early July, the Kickstarter campaign for Red Ash went live, with its developers seking a baseline funds target of $800,000. Now, with seven days remaining before the Kickstarter deadline, its developers promise a PS4 port if funds reach $1 million.
However, a steep challenge faces the development team, with only $470,000 raised at the time of going to press.
Red Ash: The Indelible Legend is an open-world RPG being masterminded by Inafune, the creator of Mega Man, and is inspired by spin-off title Mega Man Legends.
Several members from the original Mega Man Legends team have been hired to work on Red Ash, should it be funded.
Inafune said of the project: “Red Ash is a very different project from a retro action game like Mighty No. 9, in terms of both scale and concept.”
“The primary goal with Red Ash is to tell a story on a grand scale; all of the primary concepts are clearly visualized in the minds of the creative team, from the overall plot to historical background. Even the final ending scene is planned out.”
Capcom has trademarked Resident Evi: Umbrella Corps in Europe and Japan, sparking speculation that a new entry in the series may be set for an announcement soon.
The trademark initially surfaced on the Office for Harmonization in the Internal Market (OHIM) and was listed simply as “Umbrella Corps,” indicating it may not be part of the core Resident Evil series, and may instead be another spin-off.
Since then, however, it has appeared on the Japanese Patent and Trademark Office–spotted by DualShockers–and is listed as “Biohazard Umbrella Corps.” Unlike the OHIM listing, this listing is attached to the Resident Evil (Biohazard) brand.
As of yet Capcom has not officially announced or even teased the game, so it is still unclear whether it is a console game, a mobile game, or if something else entirely. GameSpot has contacted Capcom for a statement on the listing.
In other Capcom news, the company has been grappling with server issues impacting the PlayStation 4-exclusive Street Fighter 5 beta. Scheduled to begin worldwide on Friday, the beta was affected by server downtime, eventually leading to it being completely suspended. Although Capcom later allowed North American players to connect, it was subsequently taken down once again.
The just-released video game movie Pixels was going to feature numerous scenes in China, including one where the country’s iconic Great Wall was partially destroyed by video game characters, but these never made it into the film film due to fear they would cause “some sensitivity.”
That’s according to leaked emails from Sony Pictures obtained by Reuters.
A 2013 draft for the Pixels included the Great Wall destruction scene, but it was cut. The movie still shows other famous places such as the Taj Mahal in India and the Washington Monument being destroyed.
Pixels sees a variety of iconic gaming characters, including Pac-Man and Donkey Kong, attacking earth after misinterpreting arcade games as a declaration of war against them. It stars Adam Sandler, Kevin James, Peter Dinklage, and Josh Gad as “Arcaders” tasked with saving the world.
In the leaked emails, Sony executives said they feared the movie might not be approved for release in China had they been kept this scene, and another where China was suggested to possibly be responsible for the alien attack. Yet another scene contained a reference to a “Communist-conspiracy brother.”
All of these scenes were ultimately cut. Sony Pictures China chief Li Chow said in a December 2013 email to senior Sony executives: “Even though breaking a hole on the Great Wall may not be a problem as long as it is part of a worldwide phenomenon, it is actually unnecessary because it will not benefit the China release at all. I would then, recommend not to do it.”
Also at this time, emails show that Sony executives were keen to move a car chase scene involving Pac-Man from Tokyo, Japan to Shanghai, China. However, Li Chow also shut this down, citing potential “sensitivity” concerns.
“As to relocating the Pac-Man action from Tokyo to Shanghai, this is not a good idea because it will involve destruction all over the city and may likely cause some sensitivity,” she wrote. “In other words, it is rather hard to say whether it would be a problem because the unwritten rule is that it is acceptable if there is no real intention in destroying a certain building or street and if it is just collateral damage. But where would you draw the line?”
Sony Pictures declined to comment specifically, but did explain that, “There are myriad factors that go into determining what is best for a film’s release, and creating content that has wide global appeal without compromising creative integrity is top among them.”
Pixelsopened on Friday as the No. 1 movie, generating $9.2 million on Friday alone. Critics, however, have not been kind to the film, directed by Harry Potter and Home Alone‘s Christopher Columbus.
Looking for more video game movie coverage? Check out this image gallery to see all the video game movies currently in production–and there are lots.
Castlevania: Lords of Shadow developer MercurySteam has posted a cryptic teaser image that hints at the studio’s next project.
On the developer’s homepage, you can see the image above with the words, “Status: Exploring new worlds, fighting strange creatures, discovering new heroes. Expect news soon.”
Back in 2010, MercurySteam worked with Kojima Productions to create the first Castlevania: Lords of Shadow, an action-adventure take on the vampire-hunting franchise. The studio’s most recent game was the follow-up Castlevania: Lords of Shadow 2, which received praise in GameSpot’s review for its enemy designs and “beautiful gothic architecture.”
While it’s apparent from the teaser image that the next project will take a more sci-fi inspired bent, no other details about the game or what company will publish it have been made available. But given that the European games convention GamesCom is fast approaching, we expect to hear more details soon.
Hulk Hogan will not appear in the next version of the 2K’s professional wrestling franchise, WWE 2K16.
Hogan made headlines earlier this week when the WWE severed ties with the wrestler for allegedly using “racial slurs in a conversation caught on a sex tape.” (via CBS News)
A representative from publisher 2K wrote in a statement to GameSpot, “We are highly respectful of the way that our partners choose to run their business and manage our partnerships accordingly. We can confirm that Hulk Hogan will not appear in WWE 2K16.”
The WWE has since removed Hogan’s photos, articles, and merchandise from its website.
In a statement to People.com, Hogan offered up an apology for his behavior, stating, “It was unacceptable for me to have used that offensive language; there is no excuse for it; and I apologize for having done it.”
Hogan’s earliest video game appearance was the Commodore 64 game MicroLeague Wrestling in 1987. However, he is probably better known as the cover star of the first officially licensed WWF game, WWF Wrestlemania for NES in 1989.
2K Sports has announced the full tracklist for upcoming professional basketball game NBA 2K16.
Selected by veteran producers DJ Mustard, DJ Khaled, and DJ Premier, the soundtrack spans more than 50 songs across six in-game playlists. Altogether, it comes out to the “most expansive musical collection in NBA 2K franchise history,” 2K Sports said in a statement.
Take a look at the full soundtrack below, which includes songs you probably know as well as brand-new songs written specifically for the game.
Nintendo has announced that, after nearly three years, the video streaming TV service will go offline for good on August 11 at 3 PM PDT.
The Nintendo TVii Miiverse community is also going away.
“We sincerely thank you for all of your engagement within the community and the Nintendo TVii service,” a Nintendo representative said on Miiverse. “We look forward to your contributions within our many other Miiverse communities.”
In his year two review of the Wii U, GameSpot’s Rob Crossley wasn’t too impressed with the feature, saying it is “notoriously slow, which outright negates the convenience of turning to it in the first place. Elsewhere, the remote control app, which runs on the GamePad without needing to powering on the console, makes for a nice emergency replacement, but is far too basic to be a true alternative to the TV remote.”
For id Software, the developer of Doom, having the game run at 1080p and 60 frames per second is the most necessary graphical goal.
We were able to sit down with Doom’s executive producer, Marty Stratton, at Quakecon, and he talked about the process of deciding whether or not to shoot for high resolution and frame rate. He revealed that id is focused on achieving that goal, and then working on the game’s graphical fidelity after that. “When you’re developing, you make thousands of decisions that have an impact on performance or visual fidelity,” he told us. “We’ve always been at the forefront of saying we want our games to run as fast as possible at the highest resolution possible. So for us, that goal is 1080p and 60 FPS. Along with that goal, the mantra of our technology team is that we want to be the best-looking game out there at 60 FPS and 1080p. So you draw that line in the sand.”
He also said that the determination to reach 1080p and 60 FPS isn’t just for visual reasons. “For us it isn’t just a lofty technical goal,” he explained. “We really do think it’s important to the feel of the game, it’s important to the way our combat feels and our movement feels. It’s got to be fast, it’s got to be fluid, and it’s all based on that. It really is a gameplay goal first and foremost. You do make decisions here or there. Ultimately I don’t think you can ever expect most consumers to really nitpick.”
He continued: “If you do your best to give them a very consistent experience and a very high-quality experience, which for us is a fast, fluid 60 FPS, I think that’s the most important thing. It’s when you cut corners and you end up with a game that doesn’t feel that good, and it’s slow, and it’s just a hodgepodge of a lack of focus throughout, that’s when things start going awry. I think we’ll hit all of our goals.”