The results of the latest LEGO Ideas review are in and at least two fan-built projects will soon be official LEGO sets. The ornithology-focused LEGO Birds Project and a set based on The Big Bang Theory are coming, but the real exciting news is that the board is still considering two different Doctor Who sets for release.
QUOTE | “I feel people just don’t want to associate making games with making money. It sort of breaks the taboo of making art for art’s sake, which I think is kind of stupid.” – Game Theory president Marguerite Dibble, talking about how many indie developers seem to “romanticize poverty.”
It’s always immensely sweet when actors who play iconic characters understand the power those characters have and wield them for good. Peter Capaldi recorded this video as the Twelfth Doctor to help a nine-year-old boy with autism cope with the death of his nanny.
If you couldn’t make it to BlizzCon 2014 but want to watch the world championships finals in Hearthstone, World of Warcraft Arena, and StarCraft II, ESPN has you covered.
The cable television sports network and Blizzard have agreed to live stream the events on ESPN 3, its online branch. The Hearthstone World Championship (Semifinals And Final), World of Warcraft Arena World Championship (Semifinals And Final), and StarCraft II WCS Global Finals (Semifinals and Grand Final) will stream live today at 1:00 p.m. EST.
You can watch the best players in the world compete for a total prize pool of $750,000 on any device that can download the WatchESPN app, or just head over to WatchESPN.com.
In September, ESPN’s president John Skipper said games like League of Legends and Dota 2 aren’t a sport, but ESPN 3 obviously continues to broadcast eSports events like the one taking place at BlizzCon 2014 this weekend.
Fantasy role-playing series Dragon Age has garnered a dedicated base of fans with its lore-heavy storytelling and memorable characters. The debut of 2009’s Dragon Age: Origins was a very well-received beginning to what would become BioWare’s flagship fantasy tale. While sequel Dragon Age II was met with a somewhat-positive response, it did not quite live up to the standard set by its predecessor.
The newest entry into main series, Dragon Age: Inquisition, launches this month. Powered by a new engine and the promise to incorporate players’ past choices into a story framed by a vast new world to explore, the game has some rather high expectations to meet. I sat down with BioWare creative director Mike Laidlaw to discuss what fans can expect from stepping into the shoes of the Inquisitor, character relationships, and the future of the series.
Dragon Age: Inquisition places players in the role of the leader of the Inquisition, an organization formed with the purpose of defending the nation of Thedas against peril. As such, It is the responsibility of this leader to deploy troops and agents to the battlefield. Curious how in-depth this strategic gameplay would reach, I asked Laidlaw whether this element of the game would require players to be familiar with tactical planning. Would players who were less than familiar with commanding troops in war be penalized?
“We set down as a rule, let’s not turn it into moving pieces around,” Laidlaw said in response. “Instead, what we wanted to go back to was the feel of a leader and a commander who generally doesn’t have to specifically layout troop movements…you have specialists who handle that. We thought it would be a much more satisfying way to treat it like it was almost a story beat. What they’re looking from you is direction. They can handle it, they can take care of the details, but they want to know how you would approach this.”
In a non-spoiler example he provided, a group of refugees take up residence on a lord’s land. The lord will approach the Inquisition with a request to have the refugees removed from his property. Players consulting with the diplomat will have her encourage them to talk to the local bands and find a new location for them. Speaking to the spies will reveal the option to have them removed. If the commander is asked, he will offer to help the band because he finds the lord is “a bit of a jerk.” Here, Dragon Age: Inquisition will offer a variety of paths to take in decision-making, with results ultimately emphasised through consequences that may surface further down the path.
“We’ve tried to make them more about leadership choices, leadership style, and more about reactivity to choices you make throughout the game. A lot of those operations appear in response to you having made an ally, or you having done this major thing and suddenly people are reaching out to you because they’ve heard about it,” he said. I wondered if the conflict in that scenario would continue, regardless of whether the player chose to intervene or realign their focus on the main story. Would this area remain in a perpetual state of pause until the player chose to address it?
“It really depends on the conflict. In the case of that one, it would eventually go away. It takes a very long time, it’s not on a timer or anything. A major story event would probably wipe it out at one point. But the world is fairly chaotic, it’s a rough time. We don’t want to penalize the player and say these things are going go away in the sphere of time. However, stabilizing the world fundamentally feeds back into the story.”
According to Laidlaw, should players do the opposite and focus on side-quests instead of the main game, the core story would remain on hold.
“The nice thing about the nature of the game we built is that the Inquisition is essentially turning over rocks. They’re investigating, they’re finding the source of the chaos that’s affecting the world. Because it’s so entrenched, it’s so hidden, it’s not as immediate as ‘there’s an army coming over this hill, but don’t worry I’m going to rescue this kitten instead.’ What we’ve tried to do was make rescuing the kitten instead, [the player] should be doing something that helps the Inquisition. You don’t necessarily have an immediate threat, but you have an immediate goal. The nice thing that balances that out is that at the beginning of the game, you can’t go everywhere available. It’s not like you’re going to be like, excuse me for 200 hours while I make no progress at all. Instead, as you advance through the story it opens up new areas for you to visit.”
While I enjoyed Dragon Age II, it did not impact me with the same sense of wonder and awe that Dragon Age: Origins did. I asked Laidlaw if he felt that Inquisition was closer in nature to one of those two games than the other.
“It’s closer to Origins in overall feel. It’s bigger, it’s bolder. It plays slower than [Dragon Age 2]. That said, there were some things for DA2 that I felt were very powerful. The characters I felt did a better job of having their own stories or agendas. So we held on to a lot of that. We wanted to make sure they had their own arcs, whether you were romancing them or just friends. The other big thing that we kept from DA2 is that combat in general feels responsive. I think DA2 was very successful in making you feel like oh, I tagged that guy and moved in, I punched him in the face. Some people would get annoyed because they thought I was dismissing Origins, but when your character took a long time to shuffle into position it was like, ‘you’re a trained warrior, you can do better.’”
Combat in Dragon Age: Inquisition has been touted by BioWare as “more challenging” than that of the previous games. When pressed for specific examples, Laidlaw explained, “there are two big changes in terms of enemy opposition; there was much stuff with balance and they’re tougher, and we don’t have waves of dudes that explode in one hit. Enemy factions like the Red Templars, the Venatori, these enemies typically will work together quite effectively. The guardsmen with their large shields, generally if they’re not in immediate combat they will try to place themselves so that your shots at the mages behind them will be deflected. Enemy assassins or other stealthy characters will actively hunt out your mages and rogues, your back rank characters.”
Fighting the dragons will also be different to that of previous Dragon Age games, with players able to target the the legs and head of dragons individually. The properties of each dragon’s breath will also come into play, interacting with environments.
“The way we developed them, we built the bases, and we had a team of level designers, and the creature guys, and the animators, and the visual effects guys, all of them would come in and play each dragon. They’d pick one dragon per day and it was about a two to three week cycle for them to go through them all. Then they’d go and make improvements, like making it so that his lightning breath electrifies the water.”
But battles on this scale cannot be fought alone, and Dragon Age: Inquisition sports over “a small novel’s worth” of banter between characters in the party. Interaction shared between characters brought a new sense of depth to the characters who populated the Dragon Age world, where I felt that their relationships with each would persist and progress without my presence.
“Obviously you see 100% of your relationships, but it’s nice to have these narratives happening off on the side and some of them are conditional. If you did X and Y, that turns some of these back on.” Laidlaw said. Players will be able to influence such relationships “to some degree” in Inquisition.
While BioWare has already stated that Inquisition is by no means concluding the Dragon Age series, the game “puts a few nails in quite a few coffins” and “introduces some new twists.” For Laidlaw, the introduction of a multiplayer mode into the game is something he would like to continue exploring.
“I’m not sure if it’s a perfect story situation, but it might be. I think it’s something that’s worth at least an investigation, especially based on reactions to the mode itself. I would say we’ve covered most of the South, I think we’ve covered the Chantry enough. But I do want to look more toward the North, I want to see what happens to nations like Tevinter, Rivaine, and do more with the Qunari. We’re going to go with the same process we did with Inquisition, which was where we have a core story idea that starts to form and drive where we’re heading next… the darkspawn, they’re still nowhere resolved, there’s still multiple arch-demons underground waiting to be woken up by them, there’s still demons on the far side of the Veil. Nobody really knows what happened to the Elves. The Tevinter Imperium is still locked in a war with the Qunari. There’s so much we could do.”
The Humble Bundle Store is celebrating its first birthday by offering Metro 2033 for free, but you only have a little more than an hour to grab it. The offer will end today at 10 a.m. PST.
In addition to Metro 2033, the Humble Store 1 Year Birthday Sale also has some great deals. You can get Thief for $10, the Metro Redux Bundle for $24, and Papers, Please for $5.
Humble said that since the store launched on November 11, 2014, it has since added 1,300 games to its catalog and generated more than $1.5 million for the American Red Cross, Child’s Play Charity, Electronic Frontier Foundation, World Land Trust and charity: water.
Which games are picking up this weekend? Let us know in the comments below.
Space sim Elite: Dangerous will release on December 16, developer Frontier Developments has announced.
The game has been available to backers and player who preordered it in various alphas and betas for months, and Frontier Developments always said that the plan was to release it by the end of 2014, but it didn’t get an exact date until now.
Elite: Dangerous will cost $60 when it’s released on PC, but you can preorder the game’s Mercenary Edition right now for $50 and some extra rewards including an Eagle fighter ship docked in a secondary location in the game, and an exclusive pack of ship paint jobs. You’ll also get a digital players guide, a “day one” ship decal, a digital concept art book, and other digital rewards.
A new Tony Hawk game is coming to consoles in 2015, the pro skateboarder himself revealed via Twitter yesterday.
“I’m currently working with Activision on a console game for 2015 (along with a new mobile game),” Hawk said. “I think fans of THPS series will be hyped.”
Hawk also said that the mobile game that was announced earlier this year, Tony Hawk’s Shred Session, “has been put on hold indefinitely.” An Activision representative later confirmed Hawk’s statements with Polygon.
In May, Hawk participated in a Reddit AMA, where he said “There is a CHANCE of something in the future for newer consoles.”
We don’t know who’s developing the new console game yet, but we know it won’t be the developer that made the series famous, Neversoft, which Activision shut down as a separate entity and merged with Call of Duty studio Infinity Ward in July.
Tony Hawk’s Pro Skater HD, a downloadable, HD re-release of content from the first two Pro Skater games, was released in 2012. At the time, developer Robomodo’s CEO, Josh Tsui, suggested something bigger could eventually be made, saying, “The prospect of a fuller game is definitely on the table — it’s just a matter of when and how.”
Yesterday, Blizzard shared the first image of actor Dominic Cooper (Captain America, Need for Speed) as King Llane, the leader of the Alliance city of Stormwind and his character in the upcoming Warcraft movie. Now, we have a longer list of other characters that’ll appear in the film and the actors that will portray them.
On the Alliance side, we already knew that Travis Fimmel (Vikings) had a role, but now we know that he’ll play the protagonist for the Alliance, Lothar, a war hero who sacrifices everything to save Azeroth.
Ben Foster (The Messenger, Lone Survivor) will play Medivh, who in the games’ fiction opens the Dark Portal, allowing the Burning Legion into Azeroth.
Ben Schnetzer (The Book Thief) will play Khadgar, a young mage and, in the games, Medivh’s apprentice.
Ruth Negga (Agents of S.H.I.E.L.D.) will play Lady Taria, the Queen of Stormwind.
Paula Patton (Mission: Impossible – Ghost Protocol) will play Garona, an orc who will have to decide where he loyalty lies.
Toby Kebbel (Dawn of the Planet of the Apes, Prince of Persia: The Sands of Time) will play the protagonist of the Horde’s side, Durotan, the orc Chieftain of the the Frostwolf clan.
Rob Kazinsky (True Blood) will play Orgrim, Durotan’s right hand.
Clancy Brown (Starship Troopers, The Shawshank Redemption) will play Blackhand, the Horde’s greatest Warchief.
Daniel Wu (Europa Report) will play Gul’Dan, an orcish shaman and the first orcish warlock in the games’ fiction.
During a special presentation at Blizzcon, Warcraft Director Duncan Jones said the movie will feature a lot of special effects he described as “Avatar and Lord of the Rings at the same time.”
Warcraft will release in theaters in 3D on March 11, 2016.