Author: dpugh007

  • Listen: James Gunn Reveals ‘Awesome Mix Volume 0′ From ‘Guardians of the Galaxy’

    awesome mix volume 0

    Awesome Mix Volume 1 did quite well for the Guardians of the Galaxy. Not only did it inspire the team on screen, it inspired tons of sales off screen, becoming the first soundtrack filled only with catalog songs to hit #1 on the Billboard charts. Volume 2 popped on quickly at the end of the film, too. But what is the Awesome Mix Volume 0? Director James Gunn revealed the playlist on his Facebook. It’s an eclectic mix of high-energy songs that were used in the Boot of Jemiah bar scenes on Nowhere to keep the extras hyped up.

    Below, listen to all the songs from the Guardians of the Galaxy Awesome Mix Volume 0.

    The Awesome Mix Volume 0 playlist came from James Gunn’s Facebook. Here is it.

    1. Never Wanted to Dance – Mindless Self Indulgence
    2. Party Hard – Andrew W.K.
    3. The Way It Was – Aceyalone (feat Bionik)
    4. I Like It, I Love It – Lyrics Born
    5. Let’s Dance to Joy Division – The Wombats
    6. Start Wearing Purple – Gogol Bordello
    7. Ben Vereen – Pigeon John
    8. Teenagers – My Chemical Romance
    9. Black Fist – Juskwam and Lyrikill
    10. Timebomb – The Old 97′s

    And the explanation:

    As many of you know, music is an extremely important part of Guardians of the Galaxy. I chose the songs on Awesome Mix ahead of time, and even included them in the script. Where possible, the songs were played live on set – when you see the gang walking down the hall to Cherry Bomb, they were actually walking down the hall to Cherry Bomb. Likewise, the score byTyler Bates was written largely before we started shooting, and we blared that sucker on set so the actors and cameras would all move in unison.

    On lighter days, our master soundman Simon Hayes would also play music on set between takes to keep people’s energy up. He did this while shooting the credit sequence in the Temple of Morag, and he also did it for the Boot of Jemiah, so we could keep the extras hyped and alive and feeling like they were in a bar atmosphere. Being that these were night shoots, it helped to keep people awake as well! Simon took requests for the credit scene, but for the Boot of Jemiah he asked me to put together an AWESOME playlist of high energy party tunes. So I did, featuring some of my favorite tunes. My assistant Simon Hatt (50% of British people are named Simon) just found this list and sent it to me. So I thought I’d share it with you in case you wanted to make your own BOOT OF JEMIAH PLAYLIST – or, as known from now on, Awesome Mix Volume Zero.

    Head to the next page to listen to all the songs on the Awesome Mix Volume 0

    Listen to the Guardians of the Galaxy Awesome Mix Volume 0 >>

    The post Listen: James Gunn Reveals ‘Awesome Mix Volume 0′ From ‘Guardians of the Galaxy’ appeared first on /Film.

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  • NBC Releases Full ‘Peter Pan Live!’ Trailer: Watch Captain Hook Sing

    Peter Pan Live trailer

    Update: NBC has released a full length Peter Pan Live trailer. Watch it now embedded after the jump.

    NBC’s Sound of Music Live! was a bit of a disaster as an actual musical production. Lead Carrie Underwood couldn’t act to save her life, and as a result the whole thing kind of fell flat. But Sound of Music Live! was an unambiguous success in terms of ratings, with 18.62 million viewers tuning in.

    So NBC is trying the live musical thing again this winter with Peter Pan Live!, starring Allison Williams as the boy who never grew up and Christopher Walken as his embittered pirate nemesis. Watch the Peter Pan Live trailer after the jump.

    Update: Here is the new full Peter Pan Live trailer:

    19

    NBC unveiled the new Peter Pan Live trailer.

    While we’ve seen pics of Williams and Walken in costume before, the new Peter Pan Live! promo offers a better taste of what they’ll look like in action. Walken looks much more like himself than he did on the poster, and he definitely brings his own spin to the character. As exec producer Neil Meron commented in a behind-the-scenes video, “The Christopher Walken way of playing Hook is the Christopher Walken way of playing Hook.”

    As for Williams, she looks like she’s having a grand old time in what she’s called “the absolute dream job.” And that’s not just idle chatter. When she won the gig, her father Brian Williams got to make the announcement on his program, NBC Nightly News. “Family members confirm she’s been rehearsing for this role since the age of three, and they look forward to seeing her fly,” he said.

    Brian Williams’ report is worth seeing if only for the adorable photo of a 3-year-old Allison in full Pan regalia. It starts around 0:25 below:

    Peter Pan Live! airs Thursday, December 4 at 8/7c. Also starring are Minnie Driver as the adult Wendy Darling, Christian Borle as Mr. Smee and Mr. Darling, Kelli O’Hara as Mrs. Darling, Taylor Louderman as the young Wendy, and Alanna Saunders as Tiger Lily.

    The post NBC Releases Full ‘Peter Pan Live!’ Trailer: Watch Captain Hook Sing appeared first on /Film.

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  • 50 Great Films You Should See From 2014

    great films from 2014

    2014 has been an amazing year for movies, but it’s easy to be overwhelmed by the number of films being released. With VOD and digital viewing options starting to gain ground on traditional theatrical distribution, there’s more to watch than ever before. When compiling the list, Peter, Angie, Germain and I easily came up with a raw list of about 100 movies, and that’s while feeling there’s still a lot we have to see.

    The great news is that many of these films are excellent. The bad news is that the biggest films can drown out everything else. Most movies don’t have a Marvel Studios ad budget; many come and go in a matter of weeks. Sure, they end up on disc, VOD and Netflix soon, but there they join thousands of other options. So here’s a list of 50 great films you should see in 2014, drawn from the independent circuit and from foreign releases with independent US release.

    50 indies you should see in 2014

    Twenty Essentials

    Let’s start off twenty essentials — these are films that are exemplary in some way. Some cross boundaries between typical audiences and genres; others provide a unique look at a subject we’d previously assumed was all but exhausted. Some give us something we’ve simply never seen before. These films aren’t ranked, but the films on this page are (as far as I’m concerned) among the best of 2014.

    Other films could easily be represented here, but some are essentially “tentpole indies” such as Grand Budapest Hotel and Birdman — films that you probably already know about, with budgets that dwarf most of the other films on this list, and a marketing push to match. And there are a few that I’d love to feature, but which have release dates far into 2015, or no release date at all, such as The Look of Silence and Kumiko the Treasure Hunter. Then there’s Godard’s Goodbye to Language 3D, which has a very limited US run.

    ***

    20000 Days on Earth (Iain Forsyth and Jane Pollard, Drafthouse Films)

    Not merely a look back at the career of singer/songwriter/band leader Nick Cave, but an look into the process of creativity and the ways in which we make sense of the important events in our lives.

    ***

    The Babadook (Jennifer Kent, IFC Midnight)

    A horror film that is almost more of a family drama than a hardcore horror picture — it’s as much driven by the spirit of Polanski as it is by the supernatural — but that’s why The Babadook is so effective. It puts character over concept, and finds a way to create visceral spectacle out of fears and problems that are common to us all.

    ***

    Jodorowksy’s Dune (Frank Pavich, Sony Pictures Classics)

    Pure ambition and the moviemaking process are both torn open and examined in this strangely thrilling documentary. Jodorowsky’s Dune revels in those ideas that are grand enough to band together talented people in a quest to bring a concept to life — even if that concept is almost certainly crazy, and far out of reach.

    ***

    Nightcrawler (Dan Gilroy, Open Road)

    A character nightmare that follows the unbounded ambitions of a man who, conveniently, is bound by few moral qualms. Not a media satire but a modern horror movie about the drive to succeed, and the warping effect it can have on the world.

    ***

    Only Lovers Left Alive (Jim Jarmusch, Sony Pictures Classics)

    A lovingly textured and wryly funny vision of the process by which some outsiders find their place in the world — our on the fringes of what constitutes “the world” for most of us. Forget the fact that these characters are vampires and embrace the look into a world where most of us don’t belong.

    ***

    Under the Skin (Jonathan Glazer, A24)

    The year’s most unusual science-fiction film isn’t afraid to take chances in its pursuit of a singular vision of the interaction between species — or is it between the sexes? Bold and almost experimental at times, Under the Skin is like a smaller realization of the same impulses explored in Jodorowsky’s Dune.

    ***

    We Are the Best! (Lukas Moodysson, Magnolia)

    Most of the so-called great teen movies don’t understand kids like this one does. Outsiders make their own music and find their voices in this vibrant and raucously funny story of three young teen girls who form their own punk band.

    ***

    The Tale of the Princess Kaguya (Isao Takahata, GKids)

    Grave of the Fireflies director expands an old Japanese folk tale into a truly epic family story in which a father’s ambitions for his daughter’s future are very much at odds with her own nature. Breathtakingly visualized and intuitively emotional, this is one a singular effort from Studio Ghibli.

    ***

    Whiplash (Damien Chazelle, Sony Pictures Classics)

    It’s been a year of great performances, and we’ve seen many films in which actors have notable opportunities to bounce off one another. But the sparks that fly between J.K. Simmons and Miles Teller, as a music teacher and an ambitious young drummer, are unlike anything else we’ve seen this year. The two are mesmerizing on screen together.

    ***

    Ida (Pawel Pawlikowski, Music Box Films)

    There’s a particular quality to the performances and black and white photography in this road movie that make it feel like an artifact that has been unearthed from the ’60s. The story of an intimate nun who has to face the secrets of her family’s past before she moves on to the next step in her own life is unusally beautiful and effective.

    ***

    After the break, read the remaining list of ten essential indie and foreign films from 2014.

    Continue Reading 50 Indie and Foreign Films You Should See in 2014 >>

    The post 50 Great Films You Should See From 2014 appeared first on /Film.

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  • Chris Pratt Could Be a ‘Cowboy Ninja Viking’

    Jurassic World Wrap Photo

    Thought the Guardians of the Galaxy were an odd bunch? Chris Pratt‘s next comic book adaptation could be even weirder. He’s reportedly attached to lead Universal’s Cowboy Ninja Viking, about an assassin whose multiple personality disorder gives him the attributes of three warrior archetypes: the cowboy, the ninja, and the viking.

    Hit the jump for more on the possible Chris Pratt Cowboy Ninja Viking casting.

    Collider reports Pratt would be playing Duncan, the protagonist of Cowboy Viking Ninja. Duncan is part of an experimental government program that transforms multiple personality disorder patients into “triplets” — lethal operatives with three distinct personas, each with his or her own set of skills. He eventually escapes and tries to track down the billionaire behind the program.

    According to Collider, the latest draft of the script has the Cowboy, the Ninja, and the Viking played by three different people, though all of them look like Duncan (that is, Pratt) to onlookers. But that’s the kind of detail that could still change as the film continues to develop.

    Cowboy Ninja Viking has been in the works for a few years already. The first issue of A.J. Lieberman and Riley Rossmo‘s comic was published in 2009, and Zombieland scribes Paul Wernick and Rhett Reese began working on the screenplay adaptation in 2010. Originally the project was set up at Disney, but the studio eventually deemed it too edgy so Universal scooped it up. Marc Forster was set to direct in 2012 but has since dropped out.

    As of now, Cowboy Ninja Viking has no director. But getting a big star like Pratt on board is definitely a big step forward, and he does seem like the perfect fit for the job. He has the right kind of charisma to sell this bizarre premise, and he can move between comedy, drama, and action without missing a beat. Really, the very phrase “Cowboy Ninja Viking” sounds like Andy Dwyer’s dream job. Or maybe even Star-Lord’s.

    Pratt had a huge 2014 thanks to the one-two punch of The Lego Movie and Guardians of the Galaxy, and is only slated to get bigger next year with Jurassic World. Additionally, he’ll reprise his role as Andy Dwyer for one last season of NBC’s Parks and Recreation, which premieres off early next year. But since Jurassic World is already done shooting and Parks and Recreation only has a few episodes left to film, Pratt’s schedule is actually pretty open right now.

    The post Chris Pratt Could Be a ‘Cowboy Ninja Viking’ appeared first on /Film.

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  • ‘Lego Batman’ Movie Will Acknowledge “Every Era of Batman Filmmaking”

    lego batman movie

    What a long, strange trip it’s been for Batman on the big screen. There was the 1966 movie based on the TV show. Tim Burton’s 1989 hit, which lead us to the wild Joel Schumacher films. Christopher Nolan then took over and turned it into Oscar-bait and in a few years, not only will Batman fight Superman and join the Justice League, he’ll be the star of his own Lego movie.

    That’s a whole lot of material to work with for writer Seth Grahame-Smith and director Chris McKay, who are making the Lego Batman Movie spinoff set for release in 2017. According to producers Chris Miller and Phil Lord, they will acknowledge it all. Read the quote below.

    The Lego Batman movie info came from an interview with Empire Magazine. You can listen to the full thing in the below embed, but the Lego Batman movie quote is pulled below it.

    Chris Miller said the following:

    Rest assured that every era of Batman filmmaking will be acknowledged. There have been so many interpretations of Batman and there is so much to play with there. There are 40 versions of his origin story alone.

    Does that mean the filmmakers have been in touch with Zack Snyder and his team to incorporate Batman v Superman since this movie will be out a year later? There’s no confirmation but “every era” will include that film by that point, so you can make an educated guess.

    So how will the film work these things in, while still keeping Will Arnett the star? Well, Adam West, Michael Keaton, Val Kilmer, George Clooney, Christian Bale and Ben Affleck are all still around. Maybe they’ll voice characters in the movie? Or maybe it’ll be more meta than that, with Lego Batman encountering the other Batmen and realizing he’s not as unique as he thought. The possibilities are endless and very fun to think about.

    Do you like this idea of the Lego Batman movie acknowledging the other Batmen?

    The post ‘Lego Batman’ Movie Will Acknowledge “Every Era of Batman Filmmaking” appeared first on /Film.

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  • How Pixar’s ‘The Good Dinosaur’ Has Been Changed; See a New Image

    good dinosaur delay

    A director swap, a 18 month delay, what exactly when went down behind the scenes of Pixar’s The Good Dinosaur. In an alternate world, we’d have already seen the movie by now, as it was originally scheduled for release Summer 2014. However, story problems forced the film to get delayed a year and a half, change directors, and change a lot of what was happening in the movie.

    In a revealing story in the Los Angeles Times, new director Peter Sohn explains why the film was delayed and what he’s done to change it for the better. Read about the Good Dinosaur delay, changes, and see a new image, below.

    First up, here’s the new Good Dinosaur image from the Los Angeles Times.

    Good Dinosaur Arlo art

    As for the changes, the article states that original director Bob Peterson was “was creatively stuck on the film and was proving too slow to make important story decisions.” He was relived of his duties, but still works at the company, contributing to both Inside Out and Finding Dory.

    Enter Sohn, who kept the core of the film the same, but tweaked a few things. The Good Dinosaur is still about a world where an astroid didn’t hit the Earth so the dinosaurs are still living and have remained the dominant species on the planet, even above humans. A young dinosaur named Arlo then befriends a young boy, Spot, who becomes his pet.

    That’s all the same. What’s different is Sohn dropped “some of Peterson’s signature ideas, such as modeling the dinosaurs on Amish farmers” and made nature the main antagonist of the film. Here’s Sohn:

    When Bob was taken off, I was supporting the film as best I could. t felt like, this child, this film still needs to be raised. It was just about how to take care of the thing at that time. … Trying to keep the original vision of this film intact and trying to plus it as well.

    Jim Morris, the general manager of Pixar, said that under Petersen, the movie would have been fine. But “fine” isn’t enough for Pixar, especially since, under Sohn, it can be “great.”

    When Disney presented The Good Dinosaur at the D23 Expo in 2013, much was made about all the dinosaurs being farmers. It seemed like a pretty major part of the film and to remove it is very indicative as how much has evolved since then.

    As it stands, The Good Dinosaur is scheduled for release November 25, 2015.

    The post How Pixar’s ‘The Good Dinosaur’ Has Been Changed; See a New Image appeared first on /Film.

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  • Far Cry 4 Players Accidentally Reveal They Pirated the Game

    A group of Far Cry 4 owners have inadvertently revealed they have pirated the game by discussing one of its glitches online.

    Ubisoft has found a way to ensure that certain Far Cry 4 torrents contain an error which remove’s the game’s field-of-view controls. Without those controls, which are available on legitimately purchased versions, the picture can become blurred and distorted.

    Now, after numerous players have publicised their grievances with this bug, a developer at Ubisoft has revealed the true reason for the problem.

    Alex Hutchinson, a creative director at Ubisoft Montreal, wrote on Twitter: “PC players! If you’re online complaining about the lack of FOV control … You pirated the game.”

    PC players! If you’re online complaining about the lack of FOV control … You pirated the game.

    — Alex Hutchinson (@BangBangClick) November 18, 2014

    The Far Cry 4 trick is the latest in a series of pranks that developers play on those who try to illicitly download their games.

    In September, Electronic Arts spliced a bug into pirate copies of The Sims 4 where the image becomes increasingly pixellated.

    Other developers have demonstrated more pleasure from dishing pirates their comeuppance. In 2010, a pirated copy of Serious Sam 3 added an invincible, giant scorpion mutant that hounded the player for the remainder of the game.

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  • Super Smash Bros. For Wii U Review In Progress

    While I had a great time playing Super Smash Bros. for the 3DS, something felt like it was missing. There wasn’t enough game there, and the Smash Bros. that I’d grown up with felt oddly distant. I suspected that the Wii U would satisfy the itch that’s festered since 2008’s release of Super Smash Bros. Brawl, and after almost 60 hours of play time over the past two weeks, I must say, I’m blown away. This is it. This is Smash Bros.

    The review embargo for Super Smash Bros. For Wii U has arrived, but online connectivity has yet to be activated, so I am not ready to deliver a final critique. But there’s no doubting the high quality of the newest Smash. My biggest surprise thus far is how meaningful the move to high definition has been. It may seem an obvious point, but in a series that’s always been so ruthlessly kinetic, the bigger canvas is an absolute revelation. Fine details, such as locations of proximity mines, or whether or not your opponent is wearing a projectile-reflecting Franklin Badge, are easier to discern against the frenetic backdrop of near-constant explosions, particle effects, and characters flying back and forth.

    Multiplayer competition featuring up to eight people or computer combatants is another huge addition to the series, and once again, the increased visual fidelity makes the resulting mayhem perfectly manageable. Invite seven friends to a match, crank up the frequency of item drops, and Smash Bros. is every bit the glorious, deranged mess you hope it to be. If there’s a complaint to make, it’s that eight-player matches can leave players knocked out in the early minutes sitting out of the match for an excessive amount of time. That downtime can be something of a mood-killer when you have a room full of players eager to digitally beat each other with bats and bombs; you might feel obligated to play without a limit on player lives as a result.

    There aren’t a lot of stages that support eight-player brawls, but if there are five or six of you, or if you’re willing to switch to the Final Destination version of some stages, then you have a few more options. Curiously, you can’t play on custom stages with more than four people, but even so, getting eight people together and duking it out with some of gaming’s most iconic characters is among my all-time favorite multiplayer experiences. The action is so pure, so unapologetically ridiculous, and the Wii U ably supports the chaos. I have yet to notice any frame rate dips or technical problems, minus a few arbitrarily long load times, but those hardly hamper an otherwise stellar game.

    Smash Bros. for Wii U dropped a few single player options from its roster in terms of both fighters and play modes, but the losses aren’t significant. As with the 3DS version, the revamped Classic mode has you wagering coins in order to ramp up the difficulty and potentially earn better unlockables and trophies, but there are a couple of nice twists. If you manage to succeed with the difficulty set at 8.0 or higher, you face a new challenge: Master Fortress. Here, you navigate a winding maze filled with enemies and lava that instantly kill you should you sustain too much damage. Master Fortress is quite possibly the toughest challenge a Smash Bros. game has ever offered, and is a thrill should you be seeking to push your limits.

    Event modes have returned, and there are dozens of unique scenarios to try, from a legendary Pokémon battle, to a stage that demands you to keep other characters from touching the ground. Events and a running list of challenges add a lot of variety and thus stave off any encroaching repetition. Smash Bros. pushes you to experiment with characters you might not otherwise have given a second glance, and to apply their skills in unexpected ways. One of my favorites is a challenge that has you playing as Diddy Kong against another Diddy Kong, while the arena fills with throwaway Mii Fighters. You must knock out the other Diddy three times before you are knocked off once; after a few tries, I realized that the challenge was teaching me to use Diddy Kong’s aerial abilities and take risks by chasing my foe off the stage and preventing his recovery. Once I discovered the proper approach, devised an effective strategy, and practiced the proper moves, I had little trouble. These modes exist to familiarize you with every fighter, and they highlight just how well the game has been made. Switching from character to character is natural, and movement is so effortless, and the controls so responsive, that only on the rarest of occasions am I conscious of the fact that I’m using a controller to guide my digital avatar.

    For now, I’m most impressed with how well everything in Smash for Wii U feels. It’s natural, without being rote. There’s a low skill floor and a skill ceiling that I don’t think I’ll hit for years. I still haven’t had much chance to explore the Amiibo integration, and online modes won’t be open until the day before release. I’ll be preparing for the final review over the next few days as I test these modes and continue to explore the reaches of this stunningly expansive game.

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  • Listen To Epic, Acoustic Version Of Halo's Theme Music

    This is really, really impressive. The folks at The Warp Zone have published their latest video, and it’s an epic, acoustic rendition of Halo’s iconic theme music.

    “Giving Master Chief the bad-ass Clint Eastwood cover he deserves,” they write. The music was originally written by Marty O’Donnell and Michael Salvatori.

    I’m a sucker for acoustic versions of classic songs, but The Warp Zone’s level of musicianship on display here really makes this sing. Well done. See more of their videos here.

    Xbox One game Halo: The Master Chief Collection was released last week. It has faced serious matchmaking issues since launch, and a fix that was supposed to be deployed today has been delayed to sometime in the future. Read more about The Master Chief Collection in our review.

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • Assassin's Creed Unity's Frame Rate Issues Not Related To Crowd Sizes

    The frame rate issues some players are experiencing with Assassin’s Creed Unity are not related to crowd sizes in the open-world game, according to Ubisoft. The publisher expanded on the issue today as part of a wide-ranging post on the game’s Live Updates page.

    “Though crowd size was something we looked at extensively pre-launch, it is something we continue to keep a close eye on,” Ubisoft said. “We have just finished a new round of tests on crowd size but have found it is not linked to this problem and does not improve frame rate, so we will be leaving crowds as they are.”

    Unity supports up to 10,000 simultaneous on-screen NPCs, the most ever for an Assassin’s Creed game.

    Ubisoft went on to say that it has received “a lot of feedback” about Unity’s performance since launch last week, and explained that it takes these comments “very seriously.” The company stressed that it understands technical performance is an important issue and “we want to see it resolved as much as you do.”

    The publisher has been investigating performance issues since launch, which has been no simple task, the company says, as it requires “attention and care” in isolating the causes and then resolving them. However, some positive progress has been made.

    “We can tell you that we have detected a distinct discrepancy between what we observed in the pre-launch versus post-launch environment,” Ubisoft said. “In spite of our testing, it looks like the instruction queue is becoming overloaded and impacting performance. We have several fixes we are exploring right now and will continue to update you with our progress of what is working and how quickly we can implement these fixes in the game in the weeks ahead.”

    In the meantime, Ubisoft published a list of action items that it plans to address through upcoming patches. The following revisions should improve frame rate stability for everyone, Ubisoft said.

    • Streamlining some technical aspects of navigation: We’ve fixed a number of edge cases with our detection system to smooth certain behaviors during parkour. We’ve fixed a few objects which were improperly tagged to smooth navigation.
    • Improving task scheduling: We’ve tuned the way the computing tasks are prioritized and parallelized by the processor cores to improve frame rate in certain edge cases.
    • Tweaking performance for Reach High Points: We’ve optimized the reach high points, during the camera swooping sequence to improve framerate a little bit.

    These changes will be included in Unity’s upcoming Patch 3. However, Ubisoft cautioned that the update might not be released as soon as players might hope.

    “As we’re still testing our fixes we need to be conservative with any estimates as far as ETA is concerned,” the company said. “We hope to have further updates on this topic before the end of the week.”

    Ubisoft also recently explained that Unity’s “No Face” bug, which was not very widespread to begin with, has been fixed through a patch. Unity’s troubled launch has led to Ubisoft announcing last week that it will change its policies with regards to how it operates with critics and gamers alike.

    For more on Unity, check out GameSpot’s review and what other critics are saying.

    Got a news tip or want to contact us directly? Email news@gamespot.com

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