Track: Left, Right | Artist: YG, DJ Mustard | Album: My Krazy Life
![]()
Powered by WPeMatico


Nothing’s easy in Westeros. There are no simple decisions, no sure outcomes, and just when you think you’ve made the right call, something unexpected turns up and kills you.
![]()
Powered by WPeMatico


Under The Ocean spent more than a year on Steam Early Access, but—despite steady progress and a relatively fun experience—the survival game’s creator yanked it from Valve’s service. His reasoning? He’s not sure if he can deliver on his promises anymore, and he wants to make sure he’s not being dishonest with players.
![]()
Powered by WPeMatico

The final level of OlliOlli2 takes place on a dystopian world suspended in the sky, and GameSpot can offer an exclusive first look in the video above.
Christened as Titan Sky, the stage is described by its creators at Roll7 as the “last voyage of the skater”. Players will need to spin, flip and grind their way through a colossal production line of gargantuan robots, avoiding the more immediate hazards of toxic waste barrels and pools of lime radioactive sludge.
“The feel of Titan Sky is unique; floating multilevel structures, industrial equipment, radioactive obstacles”
Lead artist Manual Harari
The team says the overall look of Titan Sky is inspired by a whole range of sci-fi films, from Pacific Rim to Blade Runner to even The Iron Giant. This multi-layered skate circuit is the fifth and final world in OlliOlli 2, sequel to the breakthrough skater first released on PS Vita in January 2014.
Commercial and critical success for the original OlliOlli, which was awarded GameSpot’s Game of The Month, helped spur the developer to port the project onto PlayStation 4 and PC. Plans are also in place to release the first game to Xbox One, Nintendo 3DS and Wii U.
For now, the sequel is a timed PlayStation exclusive, and Roll7 is looking to differentiate it from its predecessor by offering more extreme, multi-tiered worlds. Along with Titan Sky, OlliOlli2 takes players through levels such as the Hollywood-aping “OlliWood”, followed by stages such as “Curse of the Aztec”, the Wild West-themed “Gunmetal Creek”, and a post-apocalyptic abandoned theme park called “Carnival of the Dead”.

Lead artist Manual Harari says the aim for Titan Sky was “to capture a completely different type of film world”.
“The feel of Titan Sky is unique; floating multilevel structures, industrial equipment, radioactive obstacles, amongst others. I really liked designing the robots too, they are made of modules so you can mix details to create new ones quickly, and we can make parts of them grindable or obstacles.”
OlliOlli2: Welcome to Olliwood is scheduled for release on PlayStation 4 and PS Vita later this year.
Look below for brand new images of the Titan Sky level.




Powered by WPeMatico


Total War: Attila won’t be arriving on PCs for two weeks, so to keep you going until then we’ve got an exclusive first look at the Huns Faction in action.
Join us on February 7 from 8AM PST/4PM GMT as we live stream two hours of exclusive gameplay and answer your questions. Keeping Attila’s hordes in check for us will be senior battle designer Simon Mann, along with Total War’s Community Manager, James Given.
Make sure you come back to GameSpot on February 12 when we’ll have our full review of Total War: Attila.
Powered by WPeMatico
Microsoft has begun rolling out its Xbox One February system update, following a closed beta test, which makes a raft of improvements and tweaks to the platform.
Included in the new update are the previously announced controller tweaks, along with info hubs for each game and tile transparency on the Dashboard. Also included is new party chat functionality featuring better descriptive icons and improved stability.
The February system update is the first of 2015, following a string of upgrades in 2014, and continues Microsoft’s pledge to regularly improve its Xbox platform.
“Since Xbox One launched, we made a commitment to listen to feedback from the Xbox Live community and we continue to deliver on that promise,” the company wrote on the Xbox Wire.
A full list of changes, written by Microsoft, can be found below.
These are the go-to centers for interesting content, tips and tricks for your favorite titles. Every Xbox One game will have a game hub where you can see which friends are playing the game, compete with your friends in game leaderboards, dive into the coolest game clips and game broadcasts, and follow the game’s top broadcasters and clip creators.
On the game’s activity feed, game developers can share interesting content with anyone who follows the game. You’ll be the first to get news on upcoming updates and DLC, featured game clips and trailers, behind the scenes content and more. All the news about your favorite games is delivered right to your console. Additionally, you can now choose to Follow a game from a game hub, which will incorporate the game’s activity feed content into your activity feed.
We’ve added tile transparency to the Home tiles to make your background images more visible. As a reminder, to set a custom background, go to Settings > My Xbox > My background. Note: some items can’t be made transparent due to usage rights/restrictions for certain images.
As you scan the OneGuide TV listings, you can see which shows are trending with a “Trending on Xbox” or “Trending on Twitter” note and icon within the details for each show. Currently, Xbox TV trending is available to all Xbox One owners in the United States, United Kingdom and Canada, and Twitter trending is available in the United States.
Powered by WPeMatico


Reader Chris Ryan, keenly aware how damn hard it’s proving to get your hands on certain Amiibo, has gone and built a website called Amiibo Trackr that can tell you at a glance which online retailers currently have which figures in stock.
![]()
Powered by WPeMatico


Artist Khyzyl Saleem has an idea on what he’d like Back to the Future to look like. I’ve got to say, as emotionally attached as a lot of people are to the DeLorean DMC-12 from the movies, this looks pretty damn good.
![]()
Powered by WPeMatico


We get a lot of people pitching their indie games to us here at Kotaku. Some of these pitches are dreadful, others tolerable, but sometimes you get one that just nails it.
![]()
Powered by WPeMatico


It can’t be all that fun to be a character in a game called Darkest Dungeon. You spend all your time in caves and ruins, risking your life while fighting horrible monsters, watching your friends suffer and even die. The emotional toll must be high.
![]()
Powered by WPeMatico