Hands On: Shenmue III Is a Fantastic Sequel That’s Been Frozen in Time

The follow-up fans wanted.

It’s been almost 18 years since Shenmue II released on the Dreamcast in Europe, but its long-awaited sequel feels like it’s been preserved in a time (toy?) capsule during that time. This is the greatest compliment that could be paid Shenmue III, of course: look beyond the richly rendered Unreal Engine 4 visuals, and the follow-up clearly subscribes to the very same design blueprint that famed director Yu Suzuki devised in the late 90s. This is Full Reactive Eyes Entertainment in its purest form, and if that awkward acronym means anything to you at all, then you’ll love this game.

It’s worth stressing right from the outset, however, that this is a weird package by 2019 standards. Those who’ve feasted on a banquet of Grand Theft Auto and Yakuza in recent years may be bemused by the glacial pace on offer here; gameplay is made up of a series of different strands, each designed to simulate real-life. This means investigations may devolve into mundane activities such as rifling through drawers and interrogating clueless inhabitants of rural Chinese settlement Bailu Village.

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