|
|
Justin
Stevenson
freeze_2_cold@yahoo.com
yess
my friend had purchased an x-box and can
not figure out how to keep the music he
downloaded playing while you play a
game....and neither can i, could you
explain that too us.......we would sure
appreciate it
thank
you very much,
justin
stevenson
and
josh
strom |
T
THeck3@aol.com
I
try to play DVD's on my XBOX, yet each DVD
freezes approx. when it gets a little past
half-way through the movie. This
error/gliche has occurred with all of the
DVDs that I have tried to watch through
the XBOX. I thought it was just the
certain DVD hook-up kit that I bought, so
I bought another one, yet the same thing
happened again. And again and again. I
don't know what to do. Please help. Anyone
have any suggestions or answers to this
unfortunate dilemma? Thanks. |
Rohan
Padiyar
Hadjiquest18@aol.com
My
father intended to get this system, but
after hearing news about faulty XBOX units
and the fact that it is not TV-ready and
limited game selection, I persuaded him to
get a PS2 instead. |
Jagpanzer
r0bber9@netscape.net
You
got to be kidding!
I
sold my PS2 in october of 2001 to buy Xbox
games and haven't regret since.
Until the release of MGS2 for
the PS2, the ONLY title that even showed
you the potential of the PS2 was GT3.
All the rest were PSX ports or PSX
deports.
The
PS2 had nothing remotely close to DOA3,
HALO, or AIR FORCE DELTA STORM in it's
debut lineup. Red Faction came out a few
months after it's debut, which was okay;
but nothing that the PSX couldn't have
done.
10 months into the PS2 you had
Red Faction, MGS2, GT3, and mostly PSX
releases since the PS2 titles were still
largely CD-ROMS.
10 months into the Xbox we got
HALO, Project Gotham Racing, DOA3,
Circus Maximus, Air Force Delta Storm,
WWF RAW, Max Payne, Knockout Kings 2002,
NFL Fever 2001, NBA Inside Drive 2001,
Obi-Wan, Jedi StarFighter, Buffy the
Vampire Slayer, Hunter: The Reckoning,
Sega GT 2002, Dead to Rights, and the
coolest RPG's, snowboarding, THPS genres
you could want.
The PS2 was designed for use
in a teenagers room hooked up to 19" TV.
It
doesn't support 5.1 DSS in game, nor
does it support digital or HDTV's.
The
Xbox was designed for adults who would
most likely own a theatre sound system
and/or a digital/HDTV.
Hype? Hype is Sony's middle
name, and don't you forget it.
|
jesse
o'keefe
crowie97@hotmail.com
gday
my name is Jesse o'keefe could you please
send me information on box such as
DESCRIPTION
SPEED
COST
IN AUSTALIAN DOLLARS
CAPACITY
OF MACHINE
EASE
OF USE
HISTORY
OF DEVELOPMENT
FUTURE
PREDICTIONS
AND
WHAT AUDIENCE THE XC-BOX IN BEST SUITED
FOR
I AM HAVING TROUBLE IFNDING
INFORMATION ON THESE TOPICS AS MOST THE
THE INFO IS ON GAMES AND OTHERINDO THAT
IS NOT NEDDED COULD U PLEASE SEND ASAP
THANK YOU IF YOU COULD IT WOULD BE MUCH
APPRECIATED.
|
Sly
sly_delveckio@hotmail.com
If
you think the XBOX is like the Playstation
then you must be blind. Play Halo
with 8 people at the same house and then
tell me it's not better than the
PS2. Deal with it. |
justin
I_have_issues_83@hotmail.com
I
bought my X-box Slightly before christmas,
this June it stopped working. For no
reason i was changing from one game to
another and it just stopped reading the
disks. ive tried dvds, audio cds, and
games, nothing will work. My 90day
warrenty is up so i took the thing apart
and cleaned the laser put it back together
and it still does not work. I
believe for some reason my laser has
become to weak to read anything. If anyone
knows where i am able to search for
electronic parts, or a website that has
similar products plz email me. I have the
product number for the laser, Ive already
tried calling the manufactuar they told me
that i cannot be sent this product and if
i want it fixed ill have to send it in and
pay 130 dollars plus any shipping and
handleing fees. I told them squarly to
screw off, i had just spent 300 on the
thing why should i spend more. plz if you
have any ideas email me. |
Tim
Newby
anytim69@hotmail.com
I
bought the X-BOX last X-mas and I love it.
Halo is the best game I have ever played.
There are a few things that I do have a
grip about
nothing
to bad though. I just am not a big fan of
all the sports games I would like to see
the action, shooter games start to equal
the sports games in numbers. I also can't
understand why any gamemaker would make a
fighting (Bruce Lee for exp.) just a
single player game. why not at least a 2
player that can fight each other. Well
thats about all I have to say right now
except please tell me theres going to be a
Halo 2.THANK YOU |
Rob
Z
imperium@mac.com
Waddayah
mean?
Halo is almost to a tee what you described
the the games lacked. In any case that is
more the responsibility of the software
end than the hardware aspect. The consoles
only recently acquired the power to render
the kind of effects you are desiring,
there was no need for game coders to write
such effects into their games until the
means to image it properly was there.
In
which case the Xbox is more than ready to
do, it was literally born ready for high
quality graphic rendering.
AND IT IS THE ONLY CONSOLE
WITH IN GAME DOLBY 5.1 SS, the cube has
DTS at least, the PS2 only supports
5.1DSS in DVD playback mode.
Only the Xbox is HDTV ready.
AIRFORCE DELTA STORM is great,
HUNTER:THE RECKONING looks way cool,
PROJECT GOTHAM RACING is beautiful, the
best is still yet to come:
BUFFY
THE VAMPIRE KILLER(8-20), THE
THING(9-12), GHOST RECON, SPLINTER CELL,
BRUTE FORCE.......and so much more most
w/online play features.
I sold my PS2 in favor of
getting my Xbox on it's debut day
11.15.01, and I haven't regretted it
since.
It's
worth noting that the PS2 eventually
crapped out all together on the person I
sold it to; it's laser assembly was just
one of many defective PS2's. First it
quit reading DVD's and certain PS2
games, then it quit altogether.
Get an Xbox you won't regret
it.
|
john
jlangger@hotmail.com
i
was wondering if xbox hooks up to the
internet (like surf the web and talk to
people on msn messenger.) and how to do it
if it does hook up to the internet. also
what did you mean when it said "such as
taping television shows to the hard drive"
how do you also do that? |
Jordan
afiboy16@hotmail.com
Facts
about X-box ? I LOVE IT !!!!!!!!!!!! You
have no idea , i neglect my kids , friends
, girlfriend , mom , dad ......so on . the
games are soo realistic ! i dont
know what ''robert'' is talkin about ,
X-BOX RULES !!!!!!!!!!!!!!! |
SHIN
GOUKI
IMMORTAL jericho_zephyr@hotmail.com
PlayStation3Specs<DIE
XBOX>
------------------------------
Main
Processor:
code-named "Cell" produced by IBM on
0.10-micron process.
Clock
Speed: 3 GHz
Floating-Point
Performance:
196
GFLOPS
Operations
per
Second: 2 Trillion
3D
Geometric Transformations: 2 Billion
Polygons per Second
New
processor
design specifically for broadband
communication generation.
System Memory: 512MB
System
Memory
Bandwidth: 24 GB/sec
Secondary Processor: Emotion
Engine on 0.13-micron process (backward
compatible with PS2)
Clock
Speed: 300 MHz or 375 MHz
(selectable)
GS3 (Graphics Synthesizer
3)
Clock
Speed: 750 MHz
Embedded
DRAM:
64MB
Screen
Resolution:
variable from 320x224 to 1920x1080
Fillrate:
24 Billion Pixels per Second
Sound: SPU3 + CPU
Number
of Voices: 256 ADPCM channels + software
32x DVD-ROM
Built-in
Broadband
Ethernet Port
120GB
Hard Disk Drive
Japanese Release Date: Q4
2004
US
Release Date: Q3 2005
|
mrperfect
mrperfect231@webtv.net
ADULTS
DONT BELIEVE THE HYPE i bought an xbox and
nfl fever and after hour i took it back
laughing with my buddies! the controller
both american and japanese sucks and is
worst for any system the system feels very
much like a pc very sharp high resolution
but jerky graphics and gameplay nfl fever
was a joke comparedto madden infact
playstatio 2s madden looks better overall
id say than the mighty xboxs fever the
players on the xbox were too colorful like
a cartoon with no real faces justcartoon
faces only the crowd looked had (newage)
graphics so after a goodlaugh i took it
back and bought a playstion 2 and ITS
PROBLEM IS PLAYSTATION 2S ARE MADE BAD PAY
EXTRA AN GET THE EXTENDED WARRANTY TRUST
ME SOME PLAYSTION 2S SKIP SOME BURNOUT
SOME HAVE FANS GO OUT BUT EVEN WITH ALL
THAT ITS SLEEKEST SYSTEM LOOKING HAS BEST
ADULT GAMES AND BEST CONTROLLERS CAN MOVE
MORE POLYGONS THAN GAMECUBE GC 6-12 P2
6-65 SO P2 ITS ALMOST EXACTLY SAME AS XBOX
WITH LIL LESS SPEED AND MEMORY BUT MUCH
BETTER OVERALL |
stuntmaster50@hotmail.com
four the future video game
systems will the xbox still be the best
system of them all?
Will the xbox have more games
then the amount of games sony made?
|
leo
coolmNet@netscape.net
i
dont have cable or dsl & i want to use
the x-box's modem Is microsoft gonna make
a special connecter for people like me ? |
kristen
kristen.sanders@vogue.co.uk
As
part of my degree course, i have to do a
oresentation on consumer perception of the
xbox. i would be very grateful for
any information you might be able to
forward on to me regarding your marketing
plan/spend, etc
Thank you in advance for your
help
Kristen
|
Top
Secret
topsecretts@hotmail.com
Sorry
to say guys/girls but the xbox is crap.
I
own a PS2 and the xbox has no chance of
taking Sony's place in the console market!
Game Cube looks to have a good
chance but X box no!
The
specs of X box make me wanna crap my
self when im laughing my head off.
I just wanted to make my point
of what i think.
Thanks!
Top Secret
|
Chris
Jackson
rodjackson@www.att.net
I
got my X-box and i have to say that there
is no comparison between it and the
PS2. I'm really impressed with the
extras that come with the systtem, and
hope that you guys at Microsoft will
continue to create kick butt
systems. |
J-man723
Man u guys over did it perfect
idea of online play in the future.thats
probably what will bring in Bill's idea
of creation they find a way to do
something on the internet u probably can
to.
the
games graphics are well done as well, I
guess I saw what Robert didint because i
was playing Tony Hawk's PS X and i saw
shadows heard noises and im tellin' ya
the grass was swayin when i looked at
it!
then
im over at my friend's house he's
playing an N64 and im like whoa! these
graphics arent like THPSX at all, it
looked all choppy.
So
the Xbox's graphics are in my book. now
the DVD Movie Qaulity is pretty good to
the Remote has everything that an
ordinary one has and the pause doesnt
look like they just smeared the picture
which is a good thing so I guess I'm
saying ur doin' alright!
P.S keep it up this is all
true!
|
M
McDaniel mmcdani@columbus.rr.com
I have been able to play all
dvd's which I have at the moment except
for one. The X box will not
play
Disney's
Snow White. Any ideas. It
plays Snow White's disk 2, but not the
one with the
movie
on it.
|
Jake
Dawes
PinkElephant721@msn.com
The Star Wars Obi Wan stops
loading on certian levels. I can't
play them because it doesn't
save
until you are in the level.
|
Robert
a15849632@yahoo.com
I bought the X-box, but I was
hoping to see better graphics in it than
the N64, Playstation, or PC
games
that I also have, but as it turn out to
be it was just exactly like the
Playstation. Not
Playstation
2.
I was expecting to see games that seemed
more Movie like or with lots of
detail.
I
was expecting to see more natural
movements in the game like, when a
character moves out
doors
the seenary should seem more natural.
Plants flowing in the wind, Shadows,
Objects
moving
with the wind, noise of nature, but I
saw very little of that, and more
Cartoonish. I hope
this
helps out, and I also hope Microsoft can
try to WOW me, and stop trying to Hype
the
machine-up.
THANKS
|
Xbox Revealed
The next entry into the
console wars has been revealed by
Microsoft. After much speculation,
the
look of the Xbox is now public. Thanks
to Xbox.com for the following images.
The X motif, which was rumored
from the start, has been retained, and
Microsoft has borrowed
heavily
from other systems to round out the
console and controller design.
Like the PS2, the Xbox will
feature a sliding CD tray rather than a
pop-up lid. Instead of going with
Sony's
often infuriating 2 controller set up,
Microsoft has opted to emulate the N64
and Dreamcast's
4
input configuration.
The back of the system has a
heavy-duty fan to alleviate the good ol'
PSOne related overheating
problem.
The green thing on the top is creatively
called the "Jewel" by Microsoft, and it
doesn't glow.
Perhaps
that was just a little too similar to
the X-Men movie.
|
|
Is
this a Dreamcast Controller painted black?
Nope, it's the Xbox controller.
A
second analog stick on the right is the
major difference. Also, a standard
six
button set up will please fighter fans.
Note the black and white buttons
near
the top of the controller. If only society
were so tolerant.
Other important information
regarding the Xbox's price point and
release date
were
alluded to in Xbox.com's mailer. While
nothing was confirmed, it was
mentioned
that
the Xbox is set for a fall 2001 release,
and most console
releases
"tend
to happen right around September or
October". Similarly,
the
Xbox is reported to be carrying a
"competitive price", with the $299
PS2,
PSX,
and Dreamcast launch prices being
referenced.
|
Join
the Microsoft
X-Box Mailing List
Click
Here
|
Xbox
Tech
Specs |
CPU: |
733 MHz |
Graphics
processor: |
300-MHz custom-designed
X-Chip,
developed by Microsoft
and Nvidia |
Total
memory: |
64MB |
Memory
bandwidth: |
6.4GB/sec |
Polygon
performance: |
150 M/sec |
Sustained
polygon
performance
(full
features): |
100 M/sec |
Particle
performance: |
150 M/sec |
Simultaneous
textures: |
4 |
Pixel
fill
rate (no texture): |
4.8 G/sec (antialiased) |
Pixel
fill
rate (1 texture): |
4.8 G/sec (antialiased) |
Pixel
fill
rate (2 textures): |
4.8 G/sec (antialiased) |
Compressed
textures: |
Yes (6:1) |
Full-scene
antialias: |
Yes |
Storage
medium: |
2-5X DVD; hard disk TBD
(in range 6-8GB);
8+ MB memory card |
I/O: |
Game controller x4;
Ethernet (10/100) |
Audio
channels: |
256 |
3D
audio
support in hardware: |
Yes |
MIDI+DLS2
support: |
Yes |
Broadband
enabled: |
Yes |
Modem
enabled: |
Optional |
DVD
movie
playback |
Yes |
Gamepad
included: |
Yes |
Maximum
resolution: |
1,920 by 1,080 pixels |
Maximum
resolution
(2 by 32bpp
frame
buffers
+ Z): |
1,920 by 1,080 |
HDTV
support: |
Yes |
|
|
|
|
|
Microsoft
enlists
Electronic Arts to make Xbox games
Microsoft
Corp.
Wednesday said the top independent video
game developer, Electronic Arts Inc. will
make titles for its upcoming Xbox console,
giving a huge boost to the software giant's
push into the $20 billion-a-year video game
market.
The
long-anticipated
partnership gives Microsoft a key weapon in
its quest to unseat Sony Corp.'s PlayStation
2 game console from its throne atop the
industry.
"There
is no question. This is a crucial
relationship," said Steve Kleynhans, an
analyst with technology consultancy the META
Group.
"EA
is the biggest player in games. If you don't
have them producing games for your platform,
well, I wouldn't say it was impossible, but
it would be a fairly significant negative on
the new platform," Kleynhans said.
Known
for its popular sports games like Madden
Football and NASCAR auto racing, Electronic
Arts, or EA, would make up to 10 titles
within six months of the Xbox's launch,
scheduled for fall 2001.
"This
is significant in terms of the direction
we're heading with Xbox, and a significant
sign of momentum building with the
platform," Robbie Bach, Microsoft's "Chief
Xbox Officer," said in an interview.
Win
for EA
The
deal was important for EA as well because the
Redwood, California-based company stood to
reap huge gains if the Xbox takes off,
analysts said.
"It
gives EA some more robustness to its
offerings," said P.J. McNealy, an analyst
with the Gartner Group, a technology
consultancy.
Noting
that a huge part of EA's revenues come from
sales of PlayStation titles, McNealy said,
"EA doesn't necessarily care which platform
is more successful, they just want to sell
software."
Bach
and EA Chief Executive Larry Probst declined
to disclose financial details of the deal,
which capped months of negotiations and
private comments that an agreement would be
reached sooner or later.
"We've
been working together really since the
beginning. EA was one of the first we
briefed on our thinking, and they gave some
great feedback," Bach said.
A
handful of games would likely go on sale at
the Xbox launch, and Electronic Arts had
ordered 500 development kits to start work
on the titles, Probst said.
Development
of
more EA titles would depend on how the Xbox
fared in the market, Probst said.
"If
any platform is successful then we will
support it fully," Probst said. "Obviously,
we think that the Xbox can be a successful
entrant in the category."
But
EA may also have to handle its Microsoft
relationship with care given its cozy ties
to Sony and a budding partnership with
Microsoft Internet rival America Online Inc.
to offer online games, Gartner's McNealy
said.
Tough
market
In
addition to the PlayStation 2, the Xbox will
also face Nintendo Co. Ltd.'s upcoming
GameCube and the Dreamcast from Sega
Enterprises Ltd.
Microsoft
has
also signed up some 150 other game
developers, including heavyweights like No.
2 Activision Inc., to ensure there are
enough titles to make an Xbox purchase
worthwhile.
Featuring
a 733-megahertz Intel Corp. processor, a
hard drive and a modem for high-speed
Internet access, the Xbox uses PC-based
technology to power what Microsoft says will
be the most powerful game machine on the
planet.
The
Xbox is also the software giant's biggest
push yet into hardware, and the company's
determination to win is signaled by the $500
million marketing war chest it is throwing
behind the product.
|
Xbox
at E3
To Live and
Hype in L.A.
Since
E3 is to hyperbole as Los Angeles is to
fakery, it is a credit to Microsoft that it
was able to promote the Xbox without
cranking the hype amp to 11. The Xbox had a
high profile debut, thanks to spokesmodel
Raven climbing a few crates on a trailer and
kicking open another enormous crate
containing... another enormous X. After
that, the Xbox had a center place at the
Microsoft booth on the floor, and the Xbox
team was showing some new demos in an office
that Microsoft had set up in another part of
the Expo. Microsoft realized that since
playable code for Xbox games is obviously a
long way off, it should not promote
hysterically what is right now only the
acorn of the Xbox.
The
DirectMusic
demo was interesting because it is one of
the few times that a company has placed an
emphasis on the auditory experience of video
gaming. Often musical scores are ignored by
most gamers or are simply crowded by the
sound effects or the dialogue. Microsoft is
obviously intent upon making the Xbox as
powerful as possible, and that includes
giving it the kind of aural capabilities
that no other current console can boast.
While the DirectMusic capabilities were the
primary focus of the demo, the secondary
importance was the plastic nature of
programming for the Xbox. With 64MB of
unified RAM and a sound chip that supports
up to 256 voice channels, composers have
tremendous power and flexibility within the
Xbox architecture. Although none of
Microsoft's representatives mentioned the
rumored difficulties developers are having
with the PS2, they often repeated the fact
that the Xbox is going to relatively simple
to program for.
It
was
clear that there are more tech demos in our
near future; Seamus Blackley hinted that
there are some new versions of the GDC demos
that show off the system's full-screen
anti-aliasing capabilities. However, this
kind of mammoth launch doesn't happen
without a very detailed plan, and right now
that plan includes only showing the music
demo.
The
popular
consensus for E3 was that Sony didn't have
any homeruns, Nintendo stayed on the bench,
and that Sega came in and stole the game.
Microsoft had a presence -- there were those
colorful Xbox Xterras driving journalists
around town, and there was plenty of
advertising presence -- but there wasn't
much hard news to discuss. Developers have
clearly been given their marching orders
too, because when we spoke to Mark Rein of
Epic and asked him how Unreal 2 was
coming along for the Xbox, he just smiled a
Cheshire cat grin and said he had no idea
what we were talking about. There have been
other leaks from other developers about Xbox
titles, but much of the speculation is
little more than guessing that high-end PC
developers will port whatever they are
working on for 2002.
Microsoft
did
what it had to do for this E3. It already
generated the buzz it needed in San Jose,
and it simply kept a presence in L.A. There
will naturally be a few post-E3
announcements in the coming weeks, and we'll
keep you posted on what those are. Daily
Radar.com
|
03/09/2000
Microsoft
Announces
X-Box
In
a news feed released Thursday afternoon,
Microsoft chairman Bill Gates officially
announced the existence of the long-rumored
X-Box. Scheduled to release in the fall of
2001, the console will be supported by a
number of video and computer game developers
and boast performance greater than any
previous game system.
"We're
taking
the time today to announce the breakthrough
game console known as X-Box," said Gates
during the feed. "The X-box provides
performance better than twice that of any
previous platform."
The
feed was meant for news agencies to extract
audio and video excerpts from, and as such,
didn't reveal any concrete details behind
the system, its capabilities, or its lineup.
Microsoft did manage to line up a number of
console and PC game developers to praise the
machine's abilities, however.
"X-Box
is a global product so we'll be selling it
worldwide," continued Gates. "...We're very
anxious to have software developers
throughout the world contributing to the
platform." Microsoft stressed the importance
of getting X-Box development kits into the
hands of developers now in order to give
them a year's worth of time to create what
Gates hopes to be "unbelievable games".
Executives
from
Take-Two Interactive, Rockstar Games,
Infogrames, Midway, Acclaim, Konami, Sierra
Studios, and other game developers extolled
the virtues of the X-Box, citing its
universal hardware standard and powerful
graphics as some of its many outstanding
features.
Activision
executive
VP Mitch Lasky revealed that an X-Box port
of Tony Hawk's Pro Skater is currently in
the works. Unlike the previous PlayStation,
Nintendo64, and Dreamcast versions of the
game, Pro Skater on the X-Box will benefit
from the console's additional hardware
muscle and boast effects such as motion blur
and true anti-aliasing.
"We're
going
to obviously bring many of our familiar hits
... to the X-Box, and deliver an experience
to the consumer with much more fluid
animation and lots more polygons in the
characters," noted Lasky. "But what's
particularly exciting are the kinds of
things that we can't even imagine are going
to be capable with this device."
The
X-Box will ship with 64MB of system and
video RAM, will have an 8GB hard drive, and
will be powered by a 650MHz version of AMD's
popular Athlon CPU. Contrary to previous
reports, however, the X-Box will not be
using a GeForce 256 as its primary graphics
processor. Instead, Microsoft has supposedly
opted to use a future chip from Nvidia -
most likely the NV11 or NV15.
"With
the level of semiconductor technology we can
deploy, and the understanding of the 3-D
research that we can bring to bear, we can
provide all kinds of terrific value in the
consumer electronics industry," said Nvidia
president and CEO Jen-Hsun Huang.
And
what of continued Microsoft support for the
existing PC? "It's important to know that
the X-Box complements the PC, and we see the
X-Box in the living room," said Gates. "The
PC will continue to grow in the other parts
of the house and we're going to make sure
that developers can target both of these
products very easily."
Gates
is expected to unveil the X-Box's complete
specifications, and give more details behind
the console's developer support at the Game
Developers Conference Friday morning in San
Jose.
|
Microsoft
may
talk up X-box next month
By Michael
Kanellos
Staff
Writer, CNET News.com
February
22, 2000, 4:15 p.m. PT
Microsoft
chairman
Bill Gates may disclose his company's
plans to participate in the game console
market soon, but analysts cautioned that
any statements are likely to be long on
promise and short on details.
Gates
may
unveil plans for the X-box, a game-console
project based around PC technologies, when
he delivers a keynote speech at the Game
Developer's Forum in San Jose, Calif., on
March 10, according to various published
reports. This event happens a few days after
the Tokyo debut of Sony's anticipated
PlayStation2 console. The X-box announcement
could also come at Seattle's coming
GameStock convention, other sources have
said.
Microsoft
has been meeting
with hardware makers and game publishers
since at least last October to drum up
support for the X-box project.
But,
while Microsoft can typically corral support
for its technology projects, don't expect to
see much tangible progress just yet,
analysts say. Most computer companies and
software makers are waiting to see how well
the PlayStation2 does before committing
resources to Microsoft's project, sources
said. Reference platforms of the X-box might
exist, but any sort of production, or exact
system specifications, likely won't be
forthcoming. X-boxes won't even hit the
streets until late next year, assuming the
project stays on track.
"We
believe that every vendor that has met with
them has said they want to wait until after
the Sony PlayStation2 comes out," said
Richard Doherty of The
Envisioneering Group. "All the people
that have been meeting with Microsoft have
been saying they can't commit."
A
speech by Gates, if anything, may occur only
to slow down the tidal wave of momentum
building for the PlayStation2. Sony will
release its anticipated game console on
March 4 in Japan and bring the box to the
United States later in the year. Sony has
already said it expects to sell a million
units within the first 48 hours. Sony said
it was getting 500,000 orders per minute
when it set up a Web site for selling the
PlayStation2.
"(The
X-box)
is just FUD (fear, uncertainty and doubt)
directed at the PlayStation2," said Peter
Glaskowsky, an analyst with MicroDesign
Resources. "It exists to show that
PlayStation2 is not the only way to play
games."
The
PlayStation2
could prove to be a fairly hearty
competitor. The system features a new
processor, called the Emotion engine, that
only comes with that game console.
Demonstrations of the system have largely
been greeted with loud applause by gamers
and software developers. The box will comes
with a DVD player and features broadband
Internet access, Doherty said. Nintendo's
Dolphin, meanwhile, will come out this year
as well.
The
X-box, Glaskowsky said, appears to be a PC
with a fancy name.
"The
problem
with the X-box is that you could print some
labels and sell one today," Glaskowsky said.
"It is just a PC with a specific set of
capabilities."
So
far, Microsoft's efforts to get into the
console market have met with limited
success. Earlier, Sega planned to adopt
Windows CE as one of the primary features of
its Dreamcast console. By incorporating
Windows CE, Sega could ensure that its
console would be compatible with games
designed for the PC. The inclusion of
Windows CE would also allow console users to
run PC like programs and surf the Web.
Windows
CE, however, has become the vestigal tail
nub on the Dreamcast platform. Dreamcast can
run Windows CE, said Doherty, but few take
advantage of it. CNET.com
|
Microsoft
Unveils
X-Box Next Month? 12/10/99 04:18
U.K.
trade publication CTW has reported that
Microsoft's X-Box console could get its
first public unveiling at next month's
Consumer Electronics Show.
The
Consumer Electronics Show (CES) is due to be
held in Las Vegas next month. Previous new
technologies to have debuted at the event
include the VCR, CD and DVD.
Key
development
sources have told the publication that the
tradition would continue with the unveiling
of Microsoft's PC based games console, but
nothing has been confirmed by Microsoft or
the event's organizer.
|
|
With Sony in
its sights, Microsoft
weighs entry
into game machines
|
|
Ray
Allen, right, of the Milwaukee Bucks, watches
Earvin
'Magic' Johnson play Microsoft's 'NBA
Inside
Drive
2000' in this file photo. Microsoft will need
all
of
its marketing prowess and video game
experience
to
take on Sony. |
|
Microsoft
Corp., determined to head off Sony
Corp. in the
battle to control digital
entertainment,
is
considering a move that could shake up
the
video game
market, industry executives said.
|
By Dean Takahashi
THE
WALL STREET JOURNAL
|
In a bid to
steal the spotlight from Sony’s
forthcoming
Playstation
2 system, the new Microsoft game
system
is expected
to go on sale in the fall of 2000,
the
industry
executives said.
|
|
MICROSOFT
MAY POUR billions of dollars over four years into
developing and promoting a home video game console,
code-named X-Box, said one person who has been briefed
on Microsoft’s plans. Microsoft’s proposed machine, a
hybrid akin to a PC that plugs into a television to
play games, is expected to be manufactured to the
company’s specifications by PC makers or
subcontractors.
In a bid to
steal the spotlight from Sony’s forthcoming
Playstation 2 system, the new Microsoft game system is
expected to go on sale in the fall of 2000, the
industry executives said. Sony’s Playstation 2 is
expected to be launched in Japan in March and in the
U.S. in the fall of 2000. It isn’t clear when
Microsoft plans to announce the new system.
The
Playstation 2 is the focus of a multibillion-dollar
investment by Sony and could become potent competition
for consumer PCs that use Microsoft software and also
digital boxes on top of TV sets, such as Microsoft’s
WebTV system. Sony’s machine will be able to run
high-quality three-dimensional animations, play
digital video disks, connect to the Internet and store
data in accessory hard disk drives. The new Microsoft
console is expected to play standard PC games, also
with movie-quality animations.
The brewing
battle between the two companies reflects a growing
convergence of industries, as game systems grow up to
be full-fledged computers and PCs try to break into
the living room. With all of Playstation 2’s new
capabilities, Microsoft is believed to be worried
about possible defections by PC-game developers, some
of whom could shift plans for new products to the
Playstation 2.
“Microsoft
needs to make a statement to keep the game developers
and PC consumers loyal,” said Rick Doherty, an analyst
at Envisioneering Group, a Seaford, N.Y., consulting
firm. “Everyone can see there are 60 million
Playstations out there and 20 games apiece that go
with them. Sony has proven that the video game
business model works tremendously.”
A Microsoft
spokesman and Sony spokeswoman declined to comment.
Whether
Microsoft’s box would be marketed by the company under
its own brand name, that of manufacturing partners or
both isn’t clear. Executives at software makers and PC
manufacturers said they have been briefed by Microsoft
on the X-Box but knew of no hardware companies that
have decided to make or sell it.
It is
possible that Microsoft, which has mounted abortive
efforts to get into home entertainment devices before,
could back away from the idea. In August, one
Microsoft executive, who requested anonymity, said
X-Box may be killed because of the “opportunity to
lose hundreds of millions of dollars in the hardware
business.” Still, Microsoft has continued to pursue
the project.
At an
expected price of about $299, the X-Box seems based on
the premise that fast-falling prices of PC components
can offer more bang for the buck than Playstation 2.
The Microsoft features may include a DVD player, a
hard disk drive and extra circuitry suited to
fast-moving games and connections to a TV set display.
A software
executive Monday described the device as “a console
machine with PC innards.” People familiar with the
situation say Microsoft has decided against using
microprocessor chips from Intel Corp., the company’s
longtime partner in PCs, and is strongly considering
using Advanced Micro Devices Inc.’s Athlon
microprocessor. Athlon promises comparable performance
to Intel’s fastest chips at a significantly lower
price. Officials of AMD and Intel declined to
comment. The
Microsoft machine also is expected to use a graphics
processor called GeForce, from Nvidia Corp., a Santa
Clara, Calif., chip maker. A Nvidia spokesman declined
to comment.
Instead of a
conventional PC operating system, Mr. Doherty believes
that X-Box will use a new hybrid of Windows 98 and a
variant of Windows NT that Microsoft designed for
non-PC applications. Notably absent is Windows CE, a
widely promoted operating system for hand-held
computers and other devices that is being used by Sega
Enterprises Ltd. in its rival to Playstation 2, the
Dreamcast device.
UPDATING
MACHINES
One key
difference between the X-Box and PCs is that the
X-Box’s basic components and features won’t be
modifiable. In the PC business, consumers can update
their machines with add-ons that software developers
target with new
products. On the
other hand, game developers might have an easier time
developing for the X-Box since the specifications
aren’t expected to change constantly. Moreover, such a
machine could become much easier to use than a
traditional PC, said Omid Rahmat, a games analyst at
Doodah Marketing in San Rafael, Calif.
The
potential competition with Sony has been building for
months. Ken Kutaragi, president of Sony Computer
Entertainment, has touted the upcoming Playstation 2
not as a simple video game machine but as a connected
device that can handle Web surfing, electronic
commerce and other chores and that is easier to use
than a PC. In one recent speech, Mr. Kutaragi said
Sony’s future lies in “networked digital
entertainment.”
One person
briefed by Microsoft said the company hasn’t taken
Sony’s possibilities lightly. “The X-Box is a frontal
assault on a very big threat,” he said.
Publicly,
Microsoft games managers have noted that PC and video
games appeal to two different audiences. Most video
games are played in groups in the living room, while
most PC-game action takes place closer to users’
faces. About a third of U.S. households own game
consoles, compared with about half owning PCs. But the
PC share of the market has been steadily declining
during the past couple of years.
Building a
fourth major contender in the game business —
alongside Sony, Nintendo Co. and Sega — would require
a huge marketing effort. Sega, for example, remains a
distant third despite $100 million in U.S. advertising
for Dreamcast. One industry executive said Microsoft
has considered earmarking as much as $6 billion for
its effort, but another person close to the company
said that figure is incorrect.
At one
point, Microsoft Chairman Bill Gates was expected to
reveal the project next month, at his keynote speech
at the Comdex computer trade show, where Sony CEO
Noboyuki Idei also is speaking. But other people
briefed by Microsoft said the company won’t announce
until next year.
Microsoft's
Console Threat: X-Box
For years,
the soothsayers have prophesized The Great Convergence
- the time when
consoles and
PCs merge into one, and console gaming as we know it
comes to an end. Older
generations
of gaming machines showcased technology specifically
developed for the
console as
the PC hunkered along with subpar graphics and
keyboards meant for writing
papers,
playing strategic games, and filling in spreadsheets.
With the
latest generation of consoles, one would think that
convergence is fairly close.
Since the
early days of gaming, PCs have since featured
increasingly more powerful graphics
and sooner or
later console developers had to tap into this wealth
of PC technology. The
Dreamcast for
instance boasts technologies first developed for PC
devices. It uses a
Microsoft-developed
operating
system
(Microsoft's Windows CE); a Hitachi SH-4
microprocessor
designed
for
Microsoft's Windows CE; and a VideoLogic PowerVR
graphics chip
developed originally for the PC. Even Nintendo's
next-generation machine will
use a
processor designed by Big Blue itself - IBM. By doing
the math, you can figure out who
is beginning
to emerge as a potential threat - Microsoft. And so
the rumors began at ECTS in
London that
Microsoft was creating a new console, code-named X-Box
(the "X" no doubt
being a
reference to Microsoft's popular gaming API -
DirectX).
Few
specifics exist right now, as the company has yet to
confirm the existence of the X-Box
reference
platform. Yet, in the current issue of Games Business,
an article about the X-Box
asserts that
development on the X-Box has long been in development.
And Sega of America's
Charles
Bellfield is quoted in the article as saying, "We've
known about this [X-Box] for
ages."
However, Bellfield claims that the X-Box will not be
in direct competition with Sega's
Dreamcast
console. He also told Games Business, "The way we're
going [with the
Dreamcast] is
very different. We are not a digital home-network
entertainment-center company.
The [X-Box]
is aimed at a different market, at a higher cost. It's
targeting the PlayStation2."
As ZDNN
revealed on Tuesday morning, the X-Box hardware is
likely being developed by
WebTV
engineers - the same crew that originally worked on
the failed 3DO hardware and the
cancelled M2
project. After a period of lackluster sales with its
3DO console, 3DO sold its
hardware
division to Samsung, which then named it CagEnt. After
negotiations fell through
on a project
with Nintendo, Samsung then sold the group to
Microsoft's WebTV division. "Those
guys are
still there," said Hugh Martin, former CEO of 3DO
Systems. "They are inside WebTV
in Palo Alto
(Calif.)." Martin went on to say, "I guarantee you
that if there's a group that knows
how to build
a video-game machine, it's the one inside WebTV."
Because of
Sega's close ties with Microsoft (its Dreamcast
console has more than 70 titles in
development
under the Windows CE environment), the company's X-Box
develoment
comes as a
surprise. ZDNN posed the question, why would Microsoft
want to pursue a new game
console when
its partner, Sega, has already created a successful
one? "[The] Dreamcast
meets all the
goals they [Sega] would set for such a device," said
Peter Glaskowsky,
graphics guru
at chip-technology researcher MicroDesign Resources
Inc.
As for
developer support, several companies admitted to
having spoken with Microsoft about
the X-Box
platform. One in particular, SquareSoft, (maker of the
popular Final Fantasy
series on the
PlayStation), told Bloomberg News last week that, "The
biggest player cannot ignore
this market
anymore." Yoshihiro Maruyama, the vice-chairman of
Square Electronic Arts
commented,
"If they decide to come in, their commitment will be
very firm. They could
potentially
be the biggest competitor to Sony."
The word on
the street is that a Pentium III 450MHz level CPU,
from either Intel or AMD, will
power the
console. For graphics, the X-Box will boast an Nvidia
GeForce 256 graphics
processor.
Recently, Nvidia has hinted that its new graphics
processor will help developers
build console
titles for the likes of Sony's PlayStation2.
Statements like this may have
been hints
that the company has been looking into console
development. Microsoft was once
developing a
graphics technology called Talisman, which hasn't been
talked about in
years. Since
Nvidia's introduction of the GeForce 256, there has
been talk that the chip
was developed
with Microsoft's Talisman technology. Because Nvidia
produces what is
arguably the
fastest DirectX chips currently available, a Microsoft
and Nvidia partnership
appears
possible. And rather than release the system on its
own, Microsoft will allow PC OEM
companies
like Gateway and Dell to build their own devices based
on the X-Box reference
platform.
Regardless,
when Microsoft makes an official announcement
regarding the platform and its
plans to take
on the console world, all eyes will undoubtedly be
watching. For now, we can only
ponder the
possibilities of such a system. Microsoft is planning
to release the X-Box in late
2000, clearly
going head to head with Sony's launch of the
PlayStation2. Will the X-Box shake
up the
console world? We'll be hunting for answers to those
questions throughout the next
few weeks.
Here's what
has been speculated about the system so far:
What
is the X-Box?
A
set-top game console from Microsoft based
on a
modified version of the Windows 2000
operating
system.
(Although it hasn't been
indicated
if it will be the consumer or the true
32-bit
workstation
version) |
What
will
be inside?
An
Intel microprocessor as powerful as the chip
inside
Sony's PlayStation2, a DVD-ROM drive,
a
graphics chip supplied by Nvidia, and a
sizeable
(upward
of 4GB) hard drive. |
What
software
will it support?
CD-ROM
and DVD-ROM formats. |
How
will
it control?
X-Box
will make use of USB controllers; four
controller
ports
are likely since Sony's decision
to
use only two ports with the PlayStation has
been
hotly debated by gamers. |
What
will
it offer?
The
ability to play PC games with no hassle,
online
gaming through the MSN Gaming Zone,
DVD
movie playback, TV viewing functions
(such
as taping television shows to the hard
drive),
WebTV-based
e-mail, and other Internet
functions. |
How
much will it cost?
Sources
speculate
between US$300 and $350. |
By Micheal
Mullen and Sam Kennedy, videogames.com
Company must
provide a compelling reason for consumers to buy a
next-generation platform
Creating a
customized Windows operating system for Sega’s 128-bit
Dreamcast game console was only the first step in
Microsoft’s entry into the console game business. Now,
with Sega’s new system on store shelves, Microsoft is
preparing to launch a game console of its own.
MICROSOFT
HAS NOT FORMALLY announced its new console, which is
currently referred to as X-Box. But a few analysts and
software publishers were invited to attend highly
secretive demonstrations of the new system last week
during the European Computer Trade Show in
London. According to sources who attended those
closed-door sessions, X-Box will feature a
500-megahertz Intel processor backed by the nVidia
GeForce graphics chip — an innovative graphics chip
that reportedly generates 3-D graphics without tapping
into the main processor. Though X-Box will feature a
DVD drive, no one has mentioned whether it will have
the navigational software needed to run DVD
movies.
Compare
next-generation console specs
|
X-Box
|
Dreamcast
|
Nintendo
Dolphin
|
Playstation
2
|
Processor |
733
Megahertz Intel chip |
200
Megahertz, Hitachi-built
SH4
RISC with 128-bit graphic engine. |
400
Megahertz, 0.18 micron, copper technology
custom chip that is being co-designed with
IBM. |
300
Megahertz, 0.18 micron, custom chip that is
complete and will be manufactured by Toshiba. |
Polygons per
second |
Unknown |
3
million |
"As
fast as anything our friends at Sony have"
according to Nintendo of America chairman
Howard
Lincoln. |
66
million raw polygons; 38 million with
lighting; 36 million with fogging; 16 million
with curved surfaces. |
Modem speed |
56.6
kbps (built into console) |
56.6
kbps |
Not
specified |
"Best
technology
available." |
Storage
medium
and capacity |
DVD-ROM
with
special proprietary coding to protect against
piracy. Should hold 8 gigabytes of
information. |
Proprietary
GD-ROM
(a double-density CD that holds 1 gigabyte of
information.) Sega has designs to release a
DVD-based machine in the future. |
DVD-ROM
with
special proprietary coding to protect against
piracy. Should hold 8 gigabytes of
information. (A four-layer DVD-ROM can hold up
to 17 gigabytes.) |
DVD-ROM
should
hold 8 gigabytes of information. |
U.S. launch
date and price |
Fall
2000, should retail for between $249 and $300. |
Released
Sept.
9, 1999 for
$199. |
Scheduled
for
worldwide release in fall 2000. |
Scheduled
for
release in Japan this winter and U.S. release
in fall 2000. |
Special
features |
nVidia
GeForce
graphics chip, Windows operating system,
several-gigabyte hard disk. |
One-year
head
start on other
systems,
15 titles at launch,
creative
peripherals
such as
gun
and fishing pole. |
Is
being designed by ArtX, a
company
founded
by the guy
who
developed Nintendo 64. |
Backwards
compatibility
with
original PlayStation. |
One of the
system’s unique features will be a multi-gigabyte hard
disk. None of the other “next generation” game consoles
has an internal storage system. Unlike Dreamcast, which
featured both a proprietary operating system and a
customized version of Windows CE, X-Box will only
feature a Windows operating system. According to
sources, the system will have 64 megabytes of textured
RAM, a 56K modem and an Internet Explorer-based
browser. Despite all of these PC-esque features,
X-Box will be a closed-box system with instant boot-up,
giving it the same simplified operation that
distinguishes game consoles from standard computers.
According to
several reports, Microsoft will follow the business
model developed by 3DO. Instead of manufacturing the
system itself, Microsoft is turning to Dell, Gateway
and Samsung, and will supposedly make its profits
through royalties on software.
Microsoft’s
formal introduction of X-Box is not expected until the
Fall Comdex show in November. Industry analysts were
just starting to sort out whether the video game
business has enough room for three competitors when
Microsoft jumped into the fray. As somebody who
underestimated Sony during the introduction of the
PlayStation, I have learned that outsiders can
successfully enter the video game market provided they
have good hardware, some marketing expertise and a
huge wad of cash. Microsoft has all of these and more
software successes than Sony had at the time it
launched PlayStation. On the other hand, adopting the
3DO model seems ill-advised. One of 3DO’s biggest
shortcomings was the lack of first-party software. 3DO
founder Trip Hawkins decided that the best way to
attract new publishers was to create an open field in
which outside publishers would not have to compete
against in-house games. That translated into very few
system-specific games.
The only
reasons for purchasing a Nintendo 64 are Super Mario
64, The Legend of Zelda, Wave Race, Donkey Kong 64 and
Goldeneye 007. These games are made by Nintendo, and
you can bet you will never see them legally marketed
for any non-Nintendo systems in the near future. Sony
has not released PC versions of Crash Bandicoot and
Gran Turismo for the very same reason. If you want the
games, you have to purchase the system. The only way
X-Box will succeed is if it has great games that are
only available for X-Box, not X-Box and PCs.
Microsoft is a wealthy and savvy company that does not
part with its money easily. Chances are that several
high-ups have studied the failure of 3DO closely and
determined how to avoid its mistakes. If
Microsoft comes in with a fast machine that is
well-supported with proprietary games, it will carve
some of the market away from Sony, Nintendo and Sega.
If Microsoft comes in with a powerful machine and
stacks of familiar PC titles, look for X-Box to go the
way of 3DO.
|