*
Ground-breaking Squad
Dynamics System (S.D.S.) creates incredibly
realistic enemy and
allied
squad AI.
*
Entirely new game engine
built to take full advantage of the
next-generation hardware
platforms.
*
All-new weapons including
Variable Payload Cruise Missiles, Gravity
Disrupter Beams,
and
the Swarm Bore each
with unique traits and damage.
*
Advanced FPS artificial
intelligence.
*
Flight sequences enable
players to soar through the skies on a
winged Pteranodon.
*
Scripted event sequences
that bring the world to life with stunning
detail.
*
32 different types of prehistoric
and indigenous life with frightening
realism.
*
Destructible objects and
environments: shoot down trees onto
enemies and collapse
massive
rock spires onto
dinosaurs.
*
Stealth and action based
gameplay directed by context-sensitive,
mission-based
sequences.
*
Fantastic multiplayer fun
developed by a dedicated team of
designers, programmers
and
artists.
*
Lush, living jungle environments:
plants move as dinosaurs brush against
them and
trees
sway in the wind.
November
10, 1886. Texas.
As
the last surviving members
of the Saquin Nation make a desperate
attempt
to escape to the
relative safety of Mexico, they are
unaware that
they
have played into the
hands of the bloodthirsty Captain Tobias
Bruckner.
Under orders to
bring in Chief Grey Owl, the warrior-brave
Tal'Set,
and
the remaining Saquin
without bloodshed, Captain Bruckner
reneges and
springs
a deadly ambush.
Bruckner is a man possessed. Called "Red
Snake"
by
the Native tribes of
the Southwest, he has hunted the Saquin
for years.
The
great Chief Grey Bear,
one of the most brilliant and respected of
the
Native
American Chiefs falls
victim to a sniper's bullet, and Captain
Bruckner
orders
the slaughter of
the remaining Saquin people. As the
bullets fly,
Tal'Set
and the remaining
Saquin braves leap into battle, exacting a
terrible
toll
on the Indian Hunters
even as they are cut down one by one.
Himself
mortally
wounded by Bruckner
in the battle, Tal'Set cuts through the
Cavalry
troopsand embraces
Bruckner in a deadly melee. War club and
Saber
clash, and at the
height of the battle, a cave-in sends
Tal'Set and
Bruckner
tumbling into a
mysterious underground cavern covered in
ancient
symbols
and strange artifacts.
Tal'Set
is dying. Bleeding
to death from a bullet wound to the liver.
Desperate
to avenge the
death of his people, Tal'Set once again
locks in
mortal
combat with Bruckner.
As his blood spills onto the ground, an
otherworldly
reaction is
triggered, and the entire chamber becomes
a storm
of
light and electricity.
A shot goes wild and strikes a powder keg
that has
tumbled
into the chasm.
The blast brings the roof of the cavern
down as
Tal'Set
is blown through
a mysterious portal and into a world the
likes of
which
he has never dreamed.
The Lost Land.
Exhausted
and dying, Tal'Set
is brought back from the brink of death by
the
Mysterious
Seer TarKeen.
Tal'Set awakens with the memories of his
dying
people
still fresh in his
mind. Having been discovered by agroup of
refugee
hunters,
Tal'Set is taken
to the fortress of the River People where
the
beautiful
Mayana, under
the watchful eye of the Great warrior
Djunn and
the
"Wise Father", the leader
of the River people, nurses him back to
health.
Once healed, Tal'Set
embarks on a journey to discover the
meaning
of
his presence in the Lost
Land. Through a series of conversations
and
confrontations
with TarKeen,
Tal'Set learns that his presence in the
Lost
Land
is not a coincidence,
and that the death of his people was
ordained so
that
he might embrace a
higher purpose and become "Turok", the
"Son of
Stone",
protector and savior.
Confused, angry and alone, Tal'Set rejects
TarKeen's
story, refusing
to accept what he has been told.
As
he battles with his own
demons, Tal'Set becomes a reluctant
participant
in
the brutal War that is
raging in the Lost Land. Motivated by his
feelings
of
isolation, Tal'Set agrees
to help the people of the Lost Land battle
for
their
lives against the
Evil Lord Tyrannus, leader of the
reptilian hordes.
Bent
on a "Holy Mission"
to purify the Lost Land through slaughter
and
misery.
What
follows is an epic tale
of victory, treachery, and betrayal as
Tal'Set
struggles
to accept his
place in this strange world.
Characters:
Tal'Set
- The young Saquin
warrior-brave, while attempting to make a
desperate
escape with the
remaining survivors of his tribe to
relatively safe
Mexico,
is ambushed by the
bloodthirsty Captain Tobias Bruckner. In
the
ensuing
battle, Tal'Set
is badly wounded and bleeding to death
from a bullet
to
his liver. His spilt
blood causes an otherworldly reaction that
is the first
of
a sequence of events
that will send him to tumbling into a
world the likes
he
never dreamed of - The
Lost Land.
Bruckner
- A bloodthirsty
Indian hunter and ruthless killer, Captain
Bruckner
is
known as "Red Snake"
by the tribes of the Southwest. He
commands a
motley
company of volunteers
who have dedicated their lives to tracking
down
and eradicatingthe
last surviving Native American people. As
part of
his
bloodthirsty goal, Bruckner
reneges on a peaceful compromise and
springs
a deadly ambush
on the last surviving Saquin. During the
ambush,
he
is sent tumbling into
a mysterious underground cavern while
locked in a
deadly
melee with Tal'Set.
Tyrranus
- Tyrannus is the
evil lord and commander of the reptilian
hoards
in
the Lost Land. Tyrannus
seeks to bring order to the Lost Land by
eradicating
all resistance
to his absolute rule in the Lost Land
through a
sustained
offensive masked
as a pseudo-religious "Holy War". Tyrannus
is
more
concerned with power
than piety, but also truly believes
himself to be
destined
to rule by divine
province.
Tarkeen
- TarKeen, the Mysterious
Seer and powerful sorcerer brings
Tal'Set
back from the brink
of death. TarKeen is bound by an ancient
oath
to
the God "Stone" to seek
out a warrior who can bring balance to the
Lost
Land
and take up the ancient
mantle of Turok. TarKeen is protected by
theSix
Points, terrifying
and deadly creatures that are at all times
near their
master.
TarKeen acts as
an advisor and reluctant ally to Tal'Set
as he
pushes
the young Brave to
accept his destiny and take up the mantle
of
Turok.
Djunn
- The mighty warrior
Djunn (pronounced "Junn") is the leader of
the
River
Village troops. Huge,
powerful, and capable, Djunn is a level
headed
and
compassionate warrior.
Slow to anger but brutal in combat, Djunn
sees
in
Tal'Set a kindred spirit,
a brother in suffering.
Chief
Grey Bear - Chief Grey
Bear is the great Chief of the Saquin
Indian
tribe.
One of the most brilliant
and respected Native American chiefs,
Chief
Grey
Bear is cut down by
a sniper's bullet during Bruckner's
ambush, an
event
that signifies the
end of the Saquin nation, but the
beginning of the
legacy
of Turok.
Mayana
- Little is known
about this seclusive huntress and healer.
A
relative
newcomer to the
River village, her skills in the wild are
unequaled.
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