Description
Turok: Evolution is a prequel that takes us back to the origins of the Turok
lineage. In the beginning of the game, we see our hero, Tal'Set, fighting his
nemesis Captain Tobias Bruckner in 1886 Texas. During the battle, a rift
between their world and the Lost Lands opens and Tal'Set is sucked into it.
Tal'Set, injured and near death, is nursed back to health by the natives of
the River Village, a colony in hiding from the Lost Land's greatest threat:
the Lord Tyrannus and his reptilian hordes. Tal'Set becomes a reluctant
participant in the brutal war that is raging in the Lost Land. Bent on a "holy
mission" to purify the land through slaughter and misery, Tyrannus appoints
a new general to his armies, and Tal'Set discovers to his horror that it is
Bruckner, who was also swept into the Lost Lands through the rift.
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* Ground-breaking Squad Dynamics System (S.D.S.) creates incredibly realistic enemy and
allied squad AI. 

* Entirely new game engine built to take full advantage of the next-generation hardware
platforms. 

* All-new weapons including Variable Payload Cruise Missiles, Gravity Disrupter Beams,
and the Swarm Bore each with unique traits and damage. 

* Advanced FPS artificial intelligence. 

* Flight sequences enable players to soar through the skies on a winged Pteranodon. 

* Scripted event sequences that bring the world to life with stunning detail. 

* 32 different types of prehistoric and indigenous life with frightening realism. 

* Destructible objects and environments: shoot down trees onto enemies and collapse
massive rock spires onto dinosaurs. 

* Stealth and action based gameplay directed by context-sensitive, mission-based
sequences. 

* Fantastic multiplayer fun developed by a dedicated team of designers, programmers
and artists. 

* Lush, living jungle environments: plants move as dinosaurs brush against them and
trees sway in the wind.
 
 

November 10, 1886. Texas. 

As the last surviving members of the Saquin Nation make a desperate
attempt to escape to the relative safety of Mexico, they are unaware that
they have played into the hands of the bloodthirsty Captain Tobias
Bruckner. Under orders to bring in Chief Grey Owl, the warrior-brave Tal'Set,
and the remaining Saquin without bloodshed, Captain Bruckner reneges and
springs a deadly ambush. Bruckner is a man possessed. Called "Red Snake"
by the Native tribes of the Southwest, he has hunted the Saquin for years. 

The great Chief Grey Bear, one of the most brilliant and respected of the
Native American Chiefs falls victim to a sniper's bullet, and Captain Bruckner
orders the slaughter of the remaining Saquin people. As the bullets fly,
Tal'Set and the remaining Saquin braves leap into battle, exacting a terrible
toll on the Indian Hunters even as they are cut down one by one. Himself
mortally wounded by Bruckner in the battle, Tal'Set cuts through the
Cavalry troopsand embraces Bruckner in a deadly melee. War club and
Saber clash, and at the height of the battle, a cave-in sends Tal'Set and
Bruckner tumbling into a mysterious underground cavern covered in ancient
symbols and strange artifacts. 

Tal'Set is dying. Bleeding to death from a bullet wound to the liver.
Desperate to avenge the death of his people, Tal'Set once again locks in
mortal combat with Bruckner. As his blood spills onto the ground, an
otherworldly reaction is triggered, and the entire chamber becomes a storm
of light and electricity. A shot goes wild and strikes a powder keg that has
tumbled into the chasm. The blast brings the roof of the cavern down as
Tal'Set is blown through a mysterious portal and into a world the likes of
which he has never dreamed. The Lost Land. 

Exhausted and dying, Tal'Set is brought back from the brink of death by the
Mysterious Seer TarKeen. Tal'Set awakens with the memories of his dying
people still fresh in his mind. Having been discovered by agroup of refugee
hunters, Tal'Set is taken to the fortress of the River People where the
beautiful Mayana, under the watchful eye of the Great warrior Djunn and
the "Wise Father", the leader of the River people, nurses him back to
health. Once healed, Tal'Set embarks on a journey to discover the meaning
of his presence in the Lost Land. Through a series of conversations and
confrontations with TarKeen, Tal'Set learns that his presence in the Lost
Land is not a coincidence, and that the death of his people was ordained so
that he might embrace a higher purpose and become "Turok", the "Son of
Stone", protector and savior. Confused, angry and alone, Tal'Set rejects
TarKeen's story, refusing to accept what he has been told. 

As he battles with his own demons, Tal'Set becomes a reluctant participant
in the brutal War that is raging in the Lost Land. Motivated by his feelings
of isolation, Tal'Set agrees to help the people of the Lost Land battle for
their lives against the Evil Lord Tyrannus, leader of the reptilian hordes.
Bent on a "Holy Mission" to purify the Lost Land through slaughter and
misery. 

What follows is an epic tale of victory, treachery, and betrayal as Tal'Set
struggles to accept his place in this strange world. 

Characters: 

Tal'Set - The young Saquin warrior-brave, while attempting to make a
desperate escape with the remaining survivors of his tribe to relatively safe
Mexico, is ambushed by the bloodthirsty Captain Tobias Bruckner. In the
ensuing battle, Tal'Set is badly wounded and bleeding to death from a bullet
to his liver. His spilt blood causes an otherworldly reaction that is the first
of a sequence of events that will send him to tumbling into a world the likes
he never dreamed of - The Lost Land. 

Bruckner - A bloodthirsty Indian hunter and ruthless killer, Captain Bruckner
is known as "Red Snake" by the tribes of the Southwest. He commands a
motley company of volunteers who have dedicated their lives to tracking
down and eradicatingthe last surviving Native American people. As part of
his bloodthirsty goal, Bruckner reneges on a peaceful compromise and
springs a deadly ambush on the last surviving Saquin. During the ambush,
he is sent tumbling into a mysterious underground cavern while locked in a
deadly melee with Tal'Set. 

Tyrranus - Tyrannus is the evil lord and commander of the reptilian hoards
in the Lost Land. Tyrannus seeks to bring order to the Lost Land by
eradicating all resistance to his absolute rule in the Lost Land through a
sustained offensive masked as a pseudo-religious "Holy War". Tyrannus is
more concerned with power than piety, but also truly believes himself to be
destined to rule by divine province. 

Tarkeen - TarKeen, the Mysterious Seer and powerful sorcerer brings
Tal'Set back from the brink of death. TarKeen is bound by an ancient oath
to the God "Stone" to seek out a warrior who can bring balance to the Lost
Land and take up the ancient mantle of Turok. TarKeen is protected by
theSix Points, terrifying and deadly creatures that are at all times near their
master. TarKeen acts as an advisor and reluctant ally to Tal'Set as he
pushes the young Brave to accept his destiny and take up the mantle of
Turok. 

Djunn - The mighty warrior Djunn (pronounced "Junn") is the leader of the
River Village troops. Huge, powerful, and capable, Djunn is a level headed
and compassionate warrior. Slow to anger but brutal in combat, Djunn sees
in Tal'Set a kindred spirit, a brother in suffering. 

Chief Grey Bear - Chief Grey Bear is the great Chief of the Saquin Indian
tribe. One of the most brilliant and respected Native American chiefs, Chief
Grey Bear is cut down by a sniper's bullet during Bruckner's ambush, an
event that signifies the end of the Saquin nation, but the beginning of the
legacy of Turok. 

Mayana - Little is known about this seclusive huntress and healer. A
relative newcomer to the River village, her skills in the wild are unequaled.