Description
As the last surviving members of the Saquin Nation make a desperate
attempt to escape to the relative safety of Mexico, they are unaware that
they have played into the hands of the bloodthirsty Captain Tobias
Bruckner. Under orders to bring in Chief Grey Owl, the warrior-brave Tal'Set,
and the remaining Saquin without bloodshed, Captain Bruckner reneges and
springs a deadly ambush. Bruckner is a man possessed. Called "Red Snake"
by the Native tribes of the Southwest, he has hunted the Saquin for years.
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* Ground-breaking Squad Dynamics System (S.D.S.) creates incredibly realistic enemy and
allied squad AI. 

* Entirely new game engine built to take full advantage of the next-generation hardware
platforms. 

* All-new weapons including Variable Payload Cruise Missiles, Gravity Disrupter Beams,
and the Swarm Bore each with unique traits and damage. 

* Advanced FPS artificial intelligence. 

* Flight sequences enable players to soar through the skies on a winged Pteranodon. 

* Scripted event sequences that bring the world to life with stunning detail. 

* 32 different types of prehistoric and indigenous life with frightening realism. 

* Destructible objects and environments: shoot down trees onto enemies and collapse
massive rock spires onto dinosaurs. 

* Stealth and action based gameplay directed by context-sensitive, mission-based
sequences. 

* Fantastic multiplayer fun developed by a dedicated team of designers, programmers
and artists. 

* Lush, living jungleenvironments: plants move as dinosaurs brush against them and
trees sway in the wind. 
 
 

The great Chief Grey Bear, one of the most brilliant and respected of the
Native American Chiefs falls victim to a sniper's bullet, and Captain Bruckner
orders the slaughter of the remaining Saquin people. As the bullets fly,
Tal'Set and the remaining Saquin braves leap into battle, exacting a terrible
toll on the Indian Hunters even as they are cut down one by one. Himself
mortally wounded by Bruckner in the battle, Tal'Set cuts through the
Cavalry troops and embraces Bruckner in a deadly melee. War club and
Saber clash, and at the height of the battle, a cave-in sends Tal'Set and
Bruckner tumbling into a mysterious underground cavern covered in ancient
symbols and strange artifacts. 

Tal'Set is dying. Bleeding to death from a bullet wound to the liver.
Desperate to avenge the death of his people, Tal'Set once again locks in
mortal combat with Bruckner. As his blood spills onto the ground, an
otherworldly reaction is triggered, and the entire chamber becomes a storm
of light and electricity. A shot goes wild and strikes a powder keg that has
tumbled into the chasm. The blast brings the roof of the cavern down as
Tal'Set is blown through a mysterious portal and into a world the likes of
which he has never dreamed. The Lost Land. 

Exhausted and dying, Tal'Set is brought back from the brink of death by the
Mysterious Seer TarKeen. Tal'Set awakens with the memories of his dying
people still fresh in his mind. Having been discovered by a group of refugee
hunters, Tal'Set is taken to the fortress of the River People where the
beautiful Mayana, under the watchful eye of the Great warrior Djunn and
the "Wise Father", the leader of the River people, nurses him back to
health. Once healed, Tal'Set embarks on a journey to discover the meaning
of his presence in the Lost Land. Through a series of conversations and
confrontations with TarKeen, Tal'Set learns that his presence in the Lost
Land is not a coincidence, and that the death of his people was ordained so
that he might embrace a higher purpose and become "Turok", the "Son of
Stone", protector and savior. Confused, angry and alone, Tal'Set rejects
TarKeen's story, refusing to accept what he has been told. 

As he battles with his own demons, Tal'Set becomes a reluctant participant
in the brutal War that is raging in the Lost Land. Motivated by his feelings
of isolation, Tal'Set agrees to help the people of the Lost Land battle for
their lives against the Evil Lord Tyrannus, leader of the reptilian hordes.
Bent on a "Holy Mission" to purify the Lost Land through slaughter and
misery. 

What follows is an epic tale of victory, treachery, and betrayal as Tal'Set
struggles to accept his place in this strange world. 

Carlotta Winchester  carlotta-winchester@yahoo.com
in chapter two i believe that a person would be total nuts to try and  shoot the t-rex its easier if you sneek around him but first get  a good aim on the men across the water there should be two .      after thats done sneek around the t-rex he will finally see you so run in between the dead carcuss and the wall besure to duck than sneek down towards the water to the left two or three men come out to play there easy to kill. than climb up to the waterfall coming from the left side. get there get your health and ammo than look to the right get a good aim on the t-rex with your pistol or arrows shoot him in the head you will have very little head room to aim at because he is  eating the arrows are best because you can zoom in on his head. after you hit him duck back into the waterfall so he can't see you wait about 10 seconds than come out and he'll be in plain site.shoot him until he falls down. than walk about half way down to the dam than run back to the falls. two or three men come to  see you.after that it gets easier. hope this helps you a little.
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