* Taking place shortly after
the events seen in the 1982 film - The Thing takes us back to
the Antarctic base and familiar
locals from the film for a terrifying, new chapter of isolation
and paranoia.
* Advanced trust/fear interface
adds a new dimension to the genre - How you influence
non-player characters (NPCs)
psychological state determines whether or not these
characters will cooperate
with you. · Amazing lighting, weather and particle effects
complemented by subtle sound
cues and scripted events create a new level of suspense
and terror.
* Unique combat system that
allows weapons to be customized and scratch built in many
cases.
* Puzzle Solving can be accomplished
by a multitude of scenarios - there is never just one
way to accomplish an objective.
* Varied pace of gameplay
throughout the game, blending action, puzzles, horror and
human interaction.
The game brings fear and
suspense to unimaginable levels, with a
compelling plot and unique
gameplay elements based upon action, evasion,
trust and fear. Forget everything
you ever learned about obliterating alien
species simply with a barrage
of violent ammunition - this monster is
difficult to see, hard to
kill, and seemingly impossible to evade. |