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But soon, people inevitably delve deeper
into the planet. While taming the
land and the mountains, there occurs a series
of macabre discoveries. The
people are finding bones...tons of them...their
ancestors' bones...by the
millions. What sort of pestilence had wrought
the devastation? Was it the hand
of man -- past citizens of Arkos -- or was
it some foreign-born force?
The questions weigh heavily on everyone and
soon the entire planet is
wrapped in cynicism, mistrust, and disappointment.
The planet fractures and
countries withdraw into isolation the way
their elders did years ago, "The
Masters of the Guild," fade into obscurity.
But simple technology still has a place in
the people's hearts, largely due to
the Mech Smiths, or "Gadgeteers." No one
knows where they hail from, but the
Mech Smiths are NOT from the planet Arkos.
Out of boredom, the Mech Smiths
peddle peculiar technologies upon the street,
but dwell in relative obscurity.
Then, on a gentle spring evening, it all
hits the fan. Chaos descends, a coastal
town is silently crushed, and every last
citizen is reduced to a smoldering pile
of ashes. It is a plague that cares not
who it attacks, reducing each victim to
blubbering, raving, infantile lunatics.
The Gadgeteers have disappeared,
hysteria reigns, and death lurks in every
shadow. Towns erect fatal barriers,
and let no one pass, as the disease starts
to breed dreadful, bloodthirsty
monsters.
Stinger, our hero, has seen his entire family,
community, and church social
reduced to dusty powder. He has nothing
to do, nowhere to turn, so he heads
for Karillon, the seat of power for the
entire planet. Surely they must have a
cure? On the road to Karillon, Stinger witnesses
a path of destruction beyond
his comprehension. But there! at a fork
in the road, stands another human
being. It is Windleaf, who relates to Stinger
her tale of a terrible creature, a
phantasm, scooping up and treasuring each
dust pile, each former person.
Stinger had seen the creature too, and together
they set off, aware of the ever
growing danger.
And such is the backstory of Shadow Madness,
Crave Entertainment's new
RPG for the Sony PlayStation. With pre-rendered
backdrops reminiscent of
Final Fantasy VII, classic RPG battle structure,
a well-constructed story, and a
blend of mech and magic (FF III anyone?),
Shadow Madness looks to be
1998's benchmark for U.S. produced RPGs.
James vertigo1@mail.ev1.net
on Thursday, December 23, 1999 at 09:19:13
--------------------------------------------------------------------------- This game is a digital masterpeice, having the qualities of many RPG's, but yet is unique. The graphics are spectacular, but more so , the battle system can become addicting.This game is sure to spark the next generation of RPG gaming. I've played many RPG's, and this is the best one I've played yet.It starts with the main character, Stinger, venturing out into the woods, aroused by an explosion.He finds chared remains and ruins.But more to his surprise, he comes back to find his townspeople dead, and many with a shadow fobia, they are paranoid by their own shadow. Unlike other games, this one has a never-changing plot.Many Foes and friends await you in this great adventure available for the playstation console. --------------------------------------------------------------------------- |
SilverPP7 Magus100@yahoo.com
on Tuesday, December 14, 1999 at 21:28:53
--------------------------------------------------------------------------- Go to Karillon, and travel to where the ally way is. When there tape down the X button (make sure that you are at least on the second class, and have the game on normal setting. Leave the game for at least an hour and you sould have maxed levels. Just to be save, buy about 70 Tropper arrows before you start this trick, and check on your characters every 15 minutes, just in case there where any problems --------------------------------------------------------------------------- |
Bonus Songs
Place any of the CD's in your stereo to listen to some bonus songs. Easy Level-Ups
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