Perhaps the only thing that
obsesses her more than the sea is the
mysterious death of her
mother, Mara, who died when Katarina was but a
little girl. Raised by her
father Marcus, who worries about the young Kat's
wanderlust, Katarina doesn't
yet know she's inherited her sailing spirit from
her mother, the founder
of the Pirates of Skull Cove, a legendary band of
rowdy but righteous scoundrels
who brought their own brand of fun to the
seven seas.
As Katarina embarks on a
voyage to avenge the death of her father at the
hands of Captain Hawke,
she'll also embark on a voyage of discovery --
learning her past as well
as her destiny.
Years ago, too many to count,
explorers colonized the island domains of the
Five Seas. The islands these
seas contained were harsh and dangerous and
only the most hardy of colonist
survived. However, the riches available
never failed to lure the
bold, the adventurous, and the greedy. Each of the
Five Seas contained collections
of islands that were classified as "Worlds"
because of their unique
environments. Because of the often fatal dangers
of crossing from one world
to another, mystical Chartstones were created
that would not only guide
a ship on the safest course from one point to the
next, but would also give
the ship and its crew a measure of protection in
the harsh environments.
What follows are short descriptions of each of the
worlds.
The Pirate Isles:
These isles are named for
the many pirate groups who made their home in
the hidden coves and bays
of this world. In the Five Seas, it is by far the
most hospitable place, a
tropical paradise. However, looks can be deceiving
for the unwary. While Governor
Marcus DeLeon did his best to clean out the
cutthroats who inhabit the
isles, large bands still raid the towns from time
to time, not to mention
the rather oversized and overly aggressive wildlife.
The Haunted Isles:
Many people inhabit the
Five Seas, and all of them will one day come to an
end; sometimes peaceful,sometimes
not. The colonies agreed that these
isles would become the burial
grounds for all of the island worlds. Hundreds
of graves dot the shorelines
as well as the larger tombs of its more famous
residents. The islands are
blanketed in perpetual night and an aura of doom.
Not all of the dead rest
easily, and travelers should be ready to deal with all
manner of restless spirits.
The Voodoo Isles:
This world is dark, gloomy
and thick with the mystical power of the natives
who lived here long before
the colonists ever set foot in the Five Seas. The
natives can still be found
from time to time, and many an old salt has told
tales of narrow escapes
from the clutches of angry fiends. While most of
the tales are told to keep
the rum flowing freely at the local tavern, not all
of those stories should
be dismissed. Many a sailor has gone missing here
only to have his crew find
a shrunken head bearing an uncanny resemblance
to the lost soul.
The Volcanic Isles:
Almost every chunk of land
large enough to call an island in this world
sports an active volcano.
The very sea itself churns with the magma, as if
a giant wound had been torn
in the earth itself. While the Chartstones to
this foul place protect
the ship and crew from most of the effects of the
dreadful heat, there are
many more hazards left to make life difficult.
Rumors persist of the very
land itself rising to crush the weary traveler, but
such rumors have not yet
been verified.
The Winter Isles:
The northernmost isles of
the Five Seas are covered in an eternal blanket of
frost and snow. Every captain
should watch for the treacherous icebergs in
the waters, and worse still
are the creatures that walk the snowy cliffs of
the isles. Slippery paths
and the icy depths of the surrounding waters make
this one of the most inhospitable
places in the Five Seas.
Skull Cove:
Skull Cove is the legendary
place where Mara Rousseau, captain of the
Pirates of Skull Cove, supposedly
buried her treasure.Only Mara knew the
location of Skull Cove,
and it was a secret she took with her to the grave.
* Know Your Enemy: Ships
come in different sizes, strengths and cannon positions. Make
sure you know where you
should be to avoid damage, if you can outrun the enemy, and
how some of the many enemy
ship captains think.
* Crossing the T: Sea combat
is not just a question of firing your cannon until the other
ship sinks. It demands a
certain amount of strategy. Most ships can only fire from their
port or starboard (left
and right sides). Therefore, the best place for you to be is in front
of or behind that ship.
This is called crossing the T. Position yourself such that the enemy
ship is pointing its front
or rear to your side, and then open up with a broadside. You can
bring all your guns to bear
on the enemy and he can't fire back. Be careful though, some
of the more powerful ships
have front and rear-mounted cannons.
* Use your Special Powers:
You have many tricks at your disposal - don't forget about
them. Is your opponent too
fast? Fire off some chain shot and shred his sails. Does he
outgun you? Fire off a stink
pot and watch his shots hit anywhere but your ship. Is there a
massive barrage of cannon
fire coming your way? Hit your Wind Boost and dodge out of
the way. Need to do more
damage? Use a mystical figurehead. All of these things can
change an impossible battle
into something much more manageable.
* Keep your Ship in Shape:
The careless captain spends all his loot on ammo. A wise
captain buys the ammo he
needs, but also buys canvas for repairing sails and wood for
patching fresh cannonball
holes. Spending a few extra pieces of eight on repair items
could keep you afloat and
help you win the battle. After all, all those cannonballs you
bought won't help you if
you're on the bottom of the ocean. |