* Over 25 detailed levels
* Two separate campaigns.
Play as a warrior of Light or a Minion of the Dark.
* Use large-scale siege weapons
to break down walls and towers using complex physic
simulations
* Select from multiple character
classes, all with individual weapons, magic and skills.
The ending was near.
From all directions Vatar's
dark hordes closed in on the nearly defeated
Army of Celenheim. But atop
of one of the ridges a lone figure clad in a
wizard's robe defiantly
faced the Demon.
He lifted the staff high
in the air and slammed it hard into the ground,
unleashing the Wrath of
Nature itself. Over a single night, the world
erupted, the skies grew
black, the soil turned crimson with fire, blood and
chaos.
The Rift raced forth, ripping
the earth's crust asunder wherever it went.
The Demon was believed to
be gone forever, and so was the Wizard.
Light separated from Dark,
the world had become divided. Celenheim was
now protected from all sides
by a wide Rift, a bottomless abyss. Here, they
slowly recovered, starting
to build up their society anew.
On the other side, dark twisted
forms struggled for survival, their hatred
growing as they dwelled
in the shadows. To the people of Celenheim, they
became known as the Outlanders
in the Darkness. Their power slowly grew,
and knew that one day their
time would come. They would cross the Rift
and claim what they believed
was rightfully theirs. The forces of Celenheim
guarded the borders along
the rift, justifying any means to protect their
lands, and would slay any
of the foul beings trying to invade their lands.
But time is of the essence,
the Rift is growing more narrow for every
moment. The earth slowly
heals, and soon, the Outlanders will take to arms,
to crush the people of Celenheim
once and for all. |