The most anticipated RPG of the year
In the FORGOTTEN REALMS, we've lived
through foul pestilence, vicious battles,
exorbitant taxes, and even the occasional
dragon.  But when HE showed up, things
really started getting ugly.
1-800-942-0426
Prepare to be immersed into a world of intrigue and mystery on
a perilous quest to rescue a storied land from impending war.
 Even your own soul is at stake as you and a party of
adventurers become entangled in a dangerous riddle of
betrayed alliances, dark prophecies and murder.

Will you become the unlikely hero of the story, or merely
another of its unfortunate casualties?  Before you answer, the
big guy here might have something to say about it.

Explore an immense,
intricate game world - from
cloud-covered mountains &
rain drenched plains to dark
catacombs & abandoned temples -
all meticulousy rendered in lush,
16- bit SVGA graphics.
Invoke more than 100 spells
- Freeze enemies with an icy
blast from a Cone of Cold, or
incinerate them with a searing
stream of magical flame.
Push your leadership skills
to the limit as you guide a
party of up to six characters,
each with a personality that affects
gameplay.
Don't let your stubborn
fighter pummel the arrogant 
thief - you may need heir
teamwork in your next battle.
Create your character from
six AD&D races and 26
different classes and subclasses.
You control every attribute, down
to skin and hair color, weapons, and 
armor - all accurately depicted on-screen.

 
Required Recommended
Processor Pentium® 166 Pentium® 200 MMX or faster
Operating System Window®95 Window®98 with DirectX 5
RAM 16 MB 32 MB
CD-ROM Drive 4 X 8 X
Sound Card DirectX certified sound card
Hard Disk Installation 300 MB 600 MB
Video Card DirectX certified video card with at least 2
MB of video RAM
DirectX certified video card with at least 4
MB of video RAM

 
Review

Role Playing Games are, for those hoary gamers able to remember, the rock upon which the church of computer games was built. Games like Wizardry, Ultima, and Bard's Tale still make the more geriatric gamers cry tears of nostalgia over those halcyon days when the worth of a game was measured in how many weekends (and friends) you lost playing it than how fast you could move your mouse. 

Baldur's Gate is good. In fact, it's very good. 

Baldur's Gate manages to satisfy the old gamer's cravings while remaining distinctly contemporary. And it is, alarmingly, the first RPG to really take advantage of today's technology rather than merely elaborating on games past. 

For example, RPGs were at one time meticulously planned, with every detail of a world included on a stack of floppy discs. This eventually changed (with the advent of faster processors and CDs), and seemingly limitless worlds appeared, stocked with randomly generated people, places and objects. The logic seemed simple enough: if earlier games with 200 NPCs were good, worlds with 10,000 NPCs (made using a random person generator) would be even better. If a nine-level dungeon seemed like fun, how about an infinitely deep dungeon -- or a game that generated new dungeons every time you played? 

The problem was that the artifice was immediately apparent to the player. After talking to NPC number twenty, who was immediately recognizable as NPC numbers one through nineteen with a different name and a new hat, the player knew at once he was strutting his merry hours in a huge world burstin' with sound and fury, but signifying nothing. As a result, these gargantuan stale promontories were, inevitably, tossed and gamers began to yearn for the days when the Woodheads and Garriots of the world actually planned out every part of a game. In short, RPG fans begun to long for actual game design. 

While Fallout set the stage for those players, it is Baldur's Gate that finally delivers what those disenchanted folks had been longing for.  However, as we've said, it doesn't stop there. The game uses five CDs to deliver what ends up being a huge amount of gameplay, all in a beautiful world. Every map has pre-planned events; every area has quests, items, tricks, and traps. The game has been designed from head to toe. Stacked on top of that, though, is the ability to play the entire game with friends - an innovation that is entirely new for CRPGs. 

We're not talking about a special "deathmatch mode," or a "multiplayer dungeon." Every second of Baldur's Gate that is available in the single player experience is available in the multiplayer. And while the game's core multiplayer design is at first confusing (not to mention distracting), a dedicated team working together will master it. For instance, whenever any PC talks to an NPC, the camera jerks everyone's attention to the conversation.  This is at first chaotic, but parties that are properly cooperating will have no trouble. 

In all honesty, the things that make Baldur's Gate great all seem obvious in hindsight. Use the enormous capacity of CDs to just pack a game with information: tons of NPCs, loads of gorgeous maps, and scores of items. Doing that, the game not only provides loads of detail for the hungry player, but also a surprising amount of replayability. It's unlikely that a player will see the entire game during his or her first play through. Add to that multiple ways to solve several of the problems in the game, varying from "playing spy" to "brute force," and you have a recipe for at least two complete times through. 

The interface in the game is a melange of old and new. Point and click is the name of the game, with a clock running in the lower left corner. When you enter combat, you have the ability to stop the clock and meticulously plan your characters' moves. This should appease the graybeards of gaming who want turn based combat. At the same time, the game possesses a fluid and intuitive realtime mode of action that is very satisfying. You watch as your mages wave their hands and throw lightning at their opponents, then cringe as it bounces off the wall and hits one of your party members. Your warriors swing their blades on their turns, all regulated by the game's clock (which allows for one round every six seconds - the time system immediately familiar to any fan of Advanced Dungeons & Dragons). The game plays well both in realtime and in paused settings, though some battles are nigh impossible without pausing the game. 

It is that clock which brings up one of the most admirable things about Baldur's Gate. It is a very good adaptation of Advanced Dungeons & Dragons. The time system, for instance, is based entirely on AD&D's turn system, with each player getting one or two actions in a round, and each round taking six seconds. While some of the rules have been tinkered with (thieves don't have all the abilities thieves have in the paper game, for instance), BG brings this classic table top game to life in a way the old gold box editions from SSI never did. 

And while the good interface, the excellent adaptation of AD&D, the multiplayer functionality, and beautiful graphics all make Baldur's Gate stand out, it is the enormously satisfying role-playing elements that make it a real winner. The primary quests are engrossing, many of the side quests are amusing, and the story of who your character is and why he or she is on this journey keeps you guessing. We're pleased to say that the ending of the game manages to avoid inane fantasy cliché, and left us hungry for more. 

If there are problems with the game (and there are) it's the few bugs that keep the game from running perfectly, and the absolutely awful pathfinding. If you tell your characters to move across the map, they will find something inconvenient to get stuck on, even if they have to run to the neighbor's house to borrow it. These flaws aside, the game never, ever becomes dull and every chapter (there are seven) is more exciting than the last. We can't imagine how Bioware will top it in future BG titles, but we can't wait to see. 

In fact, we're so looking forward to new adventures in the Forgotten Realms (where the city of Baldur's Gate lies), that we've found ourselves no longer pining for the good old days of Wizardry, Ultima, and Bards Tale. The kings are dead. Long live the king.  Next-Generation

Cheat Codes

Use any text editor (Notepad for example) and open the file Baldur.ini in your Baldur's Gate directory. Add the line
Cheats=1 under the [Game Options] entry then save the file and run the game.

Once in the game, hit Ctrl-Tab to bring up the console in which you type the cheats. Ctrl-Tab will also close this console.
Type in the cheats exactly as they appear below and hit the Enter key to activate.

The list of cheats are as follows: 

    Cheats:Hans() -- If you get stuck somehow this moves your characters to a free, adjacent area. 
    Cheats:ExploreArea() -- Marks the entire area as explored 
    Cheats:TheGreatGonzo() -- Summons 10 killer chickens who defend you at all cost. 
    Cheats:CowKill() -- Creates a CowKill spell if you're near a cow. 
    Cheats:CriticalItems() -- Spawns all the game critical items 
    Cheats:DrizztAttacks() -- Creates a hostile Drizzt 
    Cheats:DrizztDefends() -- Creates a friendly Drizzt 
    Cheats:FirstAid() -- Creates 5 healing potions, 5 neutralize poison potions and 1 stone to flesh scroll. 
    Cheats:Midas() -- Gives you 500 gold. 

Easy Level Gain and Money in Multiplayer Games
When starting the game in the Town of Candlekeep do all the "Quests" (errands for guards, and other characters). That means
anything that gives experience. Once you have done this go to the Character Screen and export your character.

End the game and start a new game and import character. This allows you to start the game with the amount of experience that
you had gained. Repeat until satisfied.

If you started game as thief or strong warrior and thief has high enough lockpicking skills. You may bust or unlock a chest in
the starting Inn on the second floor, that contains a gem that is worth 1,000 gold peices.

Object Duplication in Multiplayer
This trick only works in multiplayer games.

Export the character that has the object(s) you wish to duplicate, export said character to a vacant slot. Then, when in a game,
import that character to get the items in his/her inventory. The same character can be imported multiple times to the same
party.

Complete Walkthru