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After Ralph Baer and Magnavox proved that home video game systems were feasible, 
Atari's Al Alcorn was eager to do a home version of Pong. His project was code named 
"Darlene" after a female coworker that worked with Alcorn at the time.
In the fall of 1974, Alcorn began developing the "Darlene" system. Several months later 
Atari released Home Pong.  Home Pong was aptly named. It only played Pong. If you 
were to have opened one, you would have found only three LSI's and a few other distinct 
components such as transistors, capacitors and conductors. Due to new technologies 
available, Atari was able to achieve a higher resolution than Magnavox's Odyssey., thus 
making the resolution dependent controls more responsive.

While Atari's profits had been high in the arcade arena, they were not quite financially 
equipped to permeate the home console market. At the time, the video game companies 
were either arcade only (such as Baily) or home console only (such as Magnavox). The 
two markets were dramatically different requiring separate technologies, and distribution
networks. Atari's success in the arcade was sufficient to fund the facilities to produce the 
alternative technologies, but they required the assistance of Sears, Roebuck to gain 
access to distribution. This would pave the way for the next generation of video games 
headed by the Atari VCS/2600.9



 



Bill Alexander  wamdel@aol.com  on Tuesday, June 26, 2001 at 19:20:03
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Sorry, but I need info. How many amps did the power supply (which I'm trying to replace) provide 
for the Atari/Sears Pong.  Thanks.
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