Atari Lynx - 1989. After designing the advanced Commodore Amiga home computer,
R.J. Mical and Dave Needle decided to create the first color portable programmable game system.
Introduced at a price of $149, the Lynx's CPU was an 8-bit microprocessor, and its
screen was large and capable of displaying detailed colorful images.

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Werner Domroese  werner5@hotmail.com  on Sunday, July 8, 2001 at 15:37:20
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The 6502 custom CPU is indeed 8-bit in terms of addressable memory without bankswitching 
and buswidth.

However, the other components of the system and its architecture as a whole, were 16-bits. 
The Lynx looks like a 16-bit system because of the heavy use of its custom chips. Unlike PC's, 
most of the processing load is divided over multiple specialized custom chips.

This is the exact opposite of the Jaguar situation. Most games for the Jag look like 16-bit titles 
while the Jag is commonly accepted as a 64-bits _SYSTEM_. Most games for the Lynx look 
like 16-bit titles too (only the 6502C is 8-bits).

Early prototypes of Lynxes were meant to link-up through infrared in stead of link cables.

Another nice detail: The Atari Jaguar was meant to have games in which you could hook up your 
Lynx to the Jaguar as an advanced controller with its own personal display, so you could use it 
like a rear mirror in racing games or as a console display or a tracker thing for Alien vs Predator 
and so on. It fact, it could have been used in the exact same way as Nintendo plans to use it's 
Gameboy Advance as a controller for their GameCube.

And last but not least: there are quite a few Lynx games that allow multiplayer networking. Not 2 
Lynxes, like with two Gameboys or Gamegears, but up to 8 Lynxes linked together are supported 
in several games (like Slimeworld and Xenophobe). The serial link system itself should be capable 
of linking 32 machines together without repeaters or line drivers.
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Knuckles  knuckles@home.com  on Thursday, August 31, 2000 at 15:29:26
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An absolutely fabulous full colour system that was marred by a lack of marketing, third party development and the 
general sense of apathy by the the evolving (read bankrupt) Atari of the late eighties early nineties. This was the 
Gameboy killer, unfortunately like most Atari products of the era it was decimated by poor sales, support, marketing 
and a general malaise perpatrated primarily by Atari's lack of market presence. Robotron 2049 and California Games 
were my two favorites. If you see one of these it is a must have for the collecting ehthusiast and its' full colour screen 
has depth that has yet to be beaten in the world of hand held electronics. One major downside of this beheamoth 
was it's daunting size and it major battery consumption. This system made the Gamegear (SEGA) look like the 
Gameboy classic. 
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Clark Swinford  chswinford@yahoo.com  on Wednesday, April 26, 2000 at 00:21:31
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Pictured above is the Lynx 2, basically the same as the Lynx 1, but in a smaller case.  Lynx allowed you to swap 
controls and play left-handed.  I was under the impression that Lynx was 16-bit.  In a side-by-side comparison to 
Game Gear (a contemporary 8-bit color hand-held) the Lynx is vastly superior.  Unfortunatly, the same lack of third 
party support that killed all other post 2600 Atari products was the downfall of the Lynx.
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Do you have any information or facts about this videogame system?
If you do, we would love to here from you.  Submit it our new Atari Lynx Forum